Showing 14 open source projects for "combine"

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  • 1
    Euler

    Euler

    A distributed graph deep learning framework.

    ...Graph is a data type in non-Euclidean space and cannot be directly applied to existing methods, requiring a specially designed graph neural network system. Graph-based learning methods such as graph neural networks combine end-to-end learning with inductive reasoning, and are expected to solve a series of problems such as relational reasoning and interpretability that deep learning cannot handle.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 2

    Opensource Game Studio

    Opensource Game Studio

    The primary goal of The Opensource Game Studio Team is the creation of the free Toolset for creating the computer games, and also the creation of games with its aid. At present we developing the game engine, in which, we try to combine the best things, that we managed to find in the the world Opensource and Freeware with our own developments. Right now we are working on creation of a mahjong solitaire game, it'll be a first step in a long path to our toolset and full scale RPG in the end.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 3
    The Butterfly Effect

    The Butterfly Effect

    Physics Game like "The Incredible Machine"

    An open source game that uses realistic physics simulations to combine lots of simple mechanical elements to achieve a simple goal in the most complex way possible.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4

    Normal Map Compositor

    A program that can be used to generate normal maps from images .

    A program that can be used to generate normal maps from images. Contains several features that can be used to enhance and combine height maps and normal maps.
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 5
    Pulsar Game

    Pulsar Game

    Pulsar is a card video game using Stars as gameplay key elements.

    ...The inner gameplay is much more complex as Cards and Stars can evolve, be damaged. AMAS Stars are "AutoMated Attack System" Stars. Stars are linked each together, in other words it is a network of Stars, as a constellation is. Linked AMAS Stars combine their power to generate the attack. They cannot die but they need to reload themselves to generate a new attack. Defense Stars have Defense Points (DP). When a Star does not have enough DP to survive, it can either simply die, transform to powerful (yet weak) Stars or explode becoming a Black Hole! It depends on the type of star (red giant, blue giant, yellow dwarf, white dwarf...).
    Downloads: 0 This Week
    Last Update:
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  • 6
    Sopwich

    Sopwich

    Qt4-based dogfight simulator inspired by Sopwith

    ...Clark was a full-featured single player mode with various locations, new enemies, level bosses and other bells and whistles. Sopwich (this is how we pronounce Sopwith in Russian) is an attempt to combine this classic shoot'em up gameplay with an interesting single player campaign and fancy vector graphics using Qt4. Crazy multiplayer is also being planned!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    PipeWalker
    Project moved to https://github.com/artemsen/pipewalker. This is a puzzle game in which you need to combine the components into a single circuit: connect all computers to a network server, bring water to the taps, etc.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 8
    The multilog parser can collect, synthesize and display combat information from multiple logs in real time. Compared to traditional parsers, its main benefits is accuracy. This version supports the Everquest game.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Lead

    Lead

    Tactically-oriented first person shooter, heavily WIP

    Lead (as the metal) is a heavily WIP open-source first person shooter planned to feature both extensive single-player campaigns and online multiplayer action. As a total conversion of Cube 2: Sauerbraten, it will combine nice graphics with fast and entertaining gameplay. Currently, there's almost no content, so if you can, please help out!
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 10
    Operation City 21
    Operation City 21 is a full Half-Life 2 conversion mod, about Adrian Shephard's travels in the new world ruled by the Combine. The game takes place during the timeline of Episode Two in City 21, another Eastern European city near City 17.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Developed using C++ and QT Toolkit Planned for full support of Windows, *nix, and MacOS Intented to provide fans of SquareSoft's "blitzball" minigame and/or of fantasy sports a way to combine the two Features: Play games Create players Train Dr
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    Combine Wars is a team-based multiplayer mod for Half-Life 2. In action-packed, strategic gameplay, competing Combine factions must gain control of power sources to out-produce each other and ultimately destroy their opponents.
    Downloads: 0 This Week
    Last Update:
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  • 13
    Far From Home intends to create a comprehensive Emlen-like MUD engine written in C++. (uncommon for Emlen MUDs) FFH will combine the best of other open source MUD engines (like AIME, http://aime.sf.net) to create a complete and high-level product.
    Downloads: 0 This Week
    Last Update:
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  • 14
    Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
    Downloads: 0 This Week
    Last Update:
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