Showing 22 open source projects for "backend"

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    lsfg-vk

    lsfg-vk

    Lossless Scaling Frame Generation on Linux

    ...Instead of relying on driver-specific or hardware-accelerated upscaling, this layer intercepts Vulkan API calls and injects frame interpolation on the fly, effectively producing smoother motion in supported games and applications by creating synthetic intermediate frames. It is structured as a modular codebase with separate components for the backend, configuration UI, CLI tooling, shared logic, and the core layer implementation. Although it targets Linux environments and handhelds like Steam Deck, it depends on an existing installation of Lossless Scaling on the system to provide its frame generation logic.
    Downloads: 176 This Week
    Last Update:
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  • 2
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric scattering, physically based shading, screen-space shadows and ambient occlusion, screen-space reflections, sophisticated shadow mapping, volumetric fog, and HDR output. ...
    Downloads: 1 This Week
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  • 3
    AzerothCore

    AzerothCore

    Complete Open Source and Modular solution for MMO

    AzerothCore is a fully open-source MMORPG server framework designed to recreate the gameplay experience of World of Warcraft’s Wrath of the Lich King expansion in a customizable and self-hosted environment. It is written primarily in C++ and provides a complete backend infrastructure for running private game servers, including world simulation, player interaction, combat systems, and database-driven content. The project is highly modular, allowing developers to extend or modify game behavior through plugins and custom modules without altering the core engine. It emphasizes stability and “blizzlike” accuracy, meaning it strives to replicate the original mechanics of the official game as closely as possible. ...
    Downloads: 10 This Week
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  • 4
    EasyRPG Player

    EasyRPG Player

    RPG Maker 2000/2003 and EasyRPG games interpreter

    EasyRPG Player is a game interpreter to play RPG Maker 2000, 2003, and EasyRPG games. It uses the LCF parser library (liblcf) to read RPG Maker game data. EasyRPG Player is a program that allows to play games created with RPG Maker 2000 and 2003. It aims to be a free (as in freedom) cross-platform RPG Maker 2000/2003 interpreter. The main goal is to play all games created with them as the original game interpreter (RPG_RT) does. This project is being developed. FreeType2 for external font...
    Downloads: 6 This Week
    Last Update:
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  • 5
    Drumstick Multiplatform MIDI File Player

    Drumstick Multiplatform MIDI File Player

    Multiplatform MIDI File Player for Linux, Windows, and macOS

    Featured MIDI File Player for Linux, Windows, and macOS written in C++, and using Qt5 and Drumstick2.
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    Downloads: 113 This Week
    Last Update:
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  • 6
    Rigel Engine

    Rigel Engine

    A modern re-implementation of the classic DOS game Duke Nukem II

    ...It allows the original game to be played on modern systems with enhanced features such as widescreen support and modern controls. RigelEngine preserves the gameplay of the original while modernizing the backend for performance, usability, and modding. It’s perfect for retro gaming enthusiasts who want to revisit or preserve classic titles in a more accessible format.
    Downloads: 6 This Week
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  • 7
    Amazon Lumberyard

    Amazon Lumberyard

    Amazon Lumberyard is a free AAA game engine

    Amazon Lumberyard is (or was) a free AAA-capable game engine developed by AWS, with deep integration into AWS cloud services and the Twitch streaming platform. It provided full source access and offered developers tools to build high-quality games and simulations with networking, rendering, physics and cloud backend features built in. The engine allowed game creators to hook into AWS infrastructure for multiplayer services, analytics, voice chat, and more, and leveraged Twitch to build live-stream-enabled experiences. Although Amazon has since archived the repository and transitioned focus to the open-source successor Open 3D Engine (O3DE), the project remains of interest as a large-scale example of cloud-enabled game engine architecture. ...
    Downloads: 8 This Week
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  • 8
    Longford

    Longford

    A cross platform Lua based game engine

    ... + Automatic tweening system + Texture atlases so that many Bitmaps can be "cut out" of a single larger picture file. + Supports user-written shaders for advanced graphic effects. + Automatic resolution scaling. + Supports OpenGL or DirectX backend
    Downloads: 0 This Week
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  • 9
    Minecraft Server Manager

    Minecraft Server Manager

    Command Line Utility for management of Minecraft Servers

    Originally designed as a backend for MineOS(+), MCSM is a small utility designed to handle updating, creating and other related actions regarding Minecraft Servers. Please note: This project is not end-user ready.
    Downloads: 0 This Week
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  • 10
    SagaEngine is a platform independent game engine - more precisely a game AI framework. It can serve as the game logic backend for several graphics or sound libraries. Bindings for the OGRE 3d engine and the fmod sound library are publicly available.
    Downloads: 0 This Week
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  • 11
    A free and open source game engine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
    Downloads: 0 This Week
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  • 12
    AccuLog
    AccuLog is a plattfrom independend tool for keeping track of charging and discharging batterys for RC - Models. It supports Linux, MacOSX and Windows. It has some cool statistics about your packs and models and supports the Junsi iChargers.
    Downloads: 0 This Week
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  • 13
    Project intends to extend the tinsel engine reimplementation by ScummVM to be able to load and play Discworld Noir. It will use Residual as backend.
    Downloads: 0 This Week
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  • 14
    A modern mud-server. UnsignedByte uses a sqlite3 database as it's backend instead of slow and old-fashioned text-files. It uses a 3rd party GPLed socket library. Mugglenet's mud (Legilimensia) will use this engine when the project reaches beta stage.
    Downloads: 0 This Week
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  • 15
    OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
    Downloads: 0 This Week
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  • 16
    Robotter will be an open-source RPG featuring a comprehensive story and some crappy graphics. The engine will be very flexible, featuring a replaceable system backend, a tile engine, and on top of it a scripting system using Lua.
    Downloads: 0 This Week
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  • 17
    Atlantis Poker is a poker library for creating poker software. The library is being used as the backend foundation for a single player poker game.
    Downloads: 0 This Week
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  • 18
    Easy Game Library - a set of C++ classes to make game development an easy thing. It uses SDL library as a backend do it should compile on all the platforms that are supported by SDL library.
    Downloads: 0 This Week
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  • 19
    CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot. The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
    Downloads: 0 This Week
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  • 20
    Lunar Lander Game and Game Framework Backend
    Downloads: 0 This Week
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  • 21
    A world of warcraft emulator, being programmed by The World of Warcraft Emulation Project team. The software is written in C++, and using the KoNG scripting language and Maxwell backend. Supports Windows XP+ & *nix systems.
    Downloads: 0 This Week
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  • 22
    Nefarious Online is based on Irrlicht 3d Engine and RunUO in the backend. It is an MMORPG compiling many elements of fable, zelda, the sims and ultima. it utilized cell shaded modeling and animation.
    Downloads: 0 This Week
    Last Update:
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