Showing 10 open source projects for "augmented"

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  • 1
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    ...TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. This allows for 1 million simulation steps per second. It is highly recommended to use PyBullet Python bindings for improved support for robotics, reinforcement learning and VR. Use pip install pybullet and checkout the PyBullet Quickstart Guide.
    Downloads: 2 This Week
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  • 2
    Retro

    Retro

    Retro Games in Gym

    ...The repository provides code and resources for training and evaluating RETRO models, along with infrastructure for integrating retrieval into the transformer pipeline. It includes example configurations, datasets, and utilities for building retrieval-augmented generation systems. RETRO represents an important step toward combining large-scale language modeling with information retrieval, offering researchers a foundation to study hybrid approaches for scaling AI responsibly.
    Downloads: 0 This Week
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  • 3
    Cassapa is system that uses augmented-reality to help aiming at pool games. Only the binaries are hosted here at SourceForge. Please check the GitHub project page for the source code
    Downloads: 0 This Week
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  • 4
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. ...
    Downloads: 0 This Week
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  • 5
    An application of Augmented Reality based on QCAR and JPCT-AE.
    Downloads: 0 This Week
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  • 6
    Minerva
    Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
    Downloads: 0 This Week
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  • 7
    This is an augmented reality incarnation of a game called Spads and Fokkers, where 2 computer-generated 3d airplanes fight each other in the real world piloted by users thoughts. In this implementation AR and BCI tecnologies are used to make it possible.
    Downloads: 0 This Week
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  • 8
    Ar Ping Pong is an table-tennis game that uses augmented reality.
    Downloads: 0 This Week
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  • 9
    Augmented reality software for a laser game
    Downloads: 0 This Week
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  • 10
    A nice remake of the all time favourite game pong with augmented reality control.
    Downloads: 0 This Week
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