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Your monitoring isn't a stack. It's a pile. Fix that.
Errors, performance, logs, uptime. One install, one invoice, one UI.
Replace Datadog, New Relic, and Sentry without adding three more dashboards.
finds the sortest path on the square board. GUI is implemented in Qt.
...For every modification of the board, the shortest path is calculated automatically. Some statistics related to A* algorithm are presented as well.
This project is related to my other projects located at sourceforge as well:
https://sourceforge.net/projects/a-star/
https://sourceforge.net/projects/shortest-path-graph-a-star/
it is an implementation of A* algorithm with examples of its usage.
A start (A*) is the algorithm for searching the shortest path in the weighted graphs. My implementation is provided with various interesting applications, i.e. 15 puzzle.
This project is related to my other projects located at sourceforge as well:
https://sourceforge.net/projects/path-finder-qt/
https://sourceforge.net/projects/shortest-path-graph-a-star/
For detail of A* algorithm see wiki page:
https://en.wikipedia.org/wiki/A*_search_algorithm
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
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A Game AI package
Including the main components of game ai, like path searching, a staralgorithm and its variations, profile, stat, timer, behavior tree, decision tree, steering, etc.