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A 2D shoot them up game respecting space physics. Alpha.
Alpha version, for windows and linux. No sound yet. Has the ambition to make people live the feelings of actual space battles, with gravity, planets, asteroids.
Dev idle currently, project may stay as is.
Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....).
1/3 of code is made by tutorials by Lode.vandevenne,
so credit goes to him.
http://lodev.org/cgtutor/
Distributes under LGPL license.
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
Radial 3D engine is a new engine based on my OK 3D engine. It has a compiler, bump/spec, lights, anims, particles etc. Hidden is virtual render path based on code of Brad Blanchard. For latest source or questions mail me (willemsenfrank@yahoo.com)
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...The player takes on the role of a programmer trying to clear bugs out of a project using an array of pun-y weapons. I need to put this on hold for a while, so I'm posting the source in the meantime. Never fear though, I'll be back ;-) Requires SFML 1.6 to compile/run, but tinyxml source-code is included with the project.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
Hovercraft is a game demo written in C++ (engine) and Lua (the game itself). Video presentation - www.youtube.com/watch?v=QDp6LFVs_Bc . Sourcecode: http://hovercraft.svn.sourceforge.net/viewvc/hovercraft/trunk
S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
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FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development.
The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
(English)
Emulator developed for the game With Your Destiny (WYD), by team EWC(Emulator Wyd Core), Software non-profit (free), GNU License. Contact marcelinho1112@hotmail.com, Contributions are accepted. EWC project is Open Source.
The QuakeWorld development project. Not very active these days; still, the code base is robust and efficient, so it may be the right choice if you want to start a Quake project of your own.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
Awesomeguy started as a homebrew game for the NDS game system. I am trying to port it to some other platforms. To use this download you must have NDS homebrew software and hardware... and a DS. Android phone sources can be found on Google Code.
Simple Remote Console is a project which should show the useage of the winsocket code under Windows for creating a simple communication with a client<->server model