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GSpace is a server/client multiuser space combat game developed in C++. While still in initial planning stages the game will be playable across a variety of different platforms, including Windows and Linux.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
Galamayo is a multiplayer top down space shooter inspired by the Escape Velocity series of games. It is written in C++ using the libraries SDL, and SDL_net.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
Space Unlimted will be a Quake III-style space shooter, throwing the player into arenas, fighting in a tournament for his/her live, money and the chance to become the most famous arena fighter of all times.
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The Bringer of Light is a LGPL game. This Epic Role Playing Game (RPG) is focused on being high quality and original. We are doing a single player game with the Crystal Space engine.
Spacewar is an arcade game in wich two players have to destroy each-others space ship by hitting them with their lasers. It is written in SDL and currently runs on both the Windows and Linux operating system, but it should compile on more platforms.
Coronasphere is an open-source multiplayer 3D space combat simulation game with strategic elements, running both under Win32 and Linux.
Major 3D features include hardware-accelerated multitexturing, particle effects, bump maps and t&l.
Dreams Eternal is an FPS game with focus on storyline instead of shooting. The goal of the game is to have a scary athmosphere. Basicly the game will play in the dream world and will concentrate on puzzle solving. Crystal Space is used for 3D.
Legend of the Summoner is a 3D RPG that uses cards to summon monsters and magic. This game uses Crystal Space SDK. The game will feature 3D Cel Shaded (Anime) graphics and huge 3D worlds.
A space battle simulation, using teams of players to control ships. Downloadable expansion packs will allow for new ships, new designs, and new missions.
Grav Wars is a multi player client/server space artillery game. It is a cross between sort of real time *trek and Scorched Earth. It includes wormholes, black holes, mirvs, guided weapons, lasers, shock waves, multiple band scanners and shields.
Blocks is a 3D tetris variant (yes, another one) using the Crystal Space 3D Engine. It serves as a nice playable game and also an example of a not-too-complex game using Crystal Space.
Nebula Wars is a remake of the classic arcade game SpaceInvaders. Nebula Wars will be bringing new features to the game as well as staying true to the old classic.
Vessel will be a real time first person shooter, set in abandoned space ships. These hulks, lost in space years ago, are challenging fields for accomplishing thousands of tasks: item recovery, informations retrieval, alien killing and others.
This project is about one thing. Fascination of old arcade space shootemup games. I have seen one or two really good ones. But what about buying a faster ship for the credits you earn or maybe a new set of weapons ?
Terra Ruina: Reclamation is a space based turn based stratagy game. You will be the ruler of an empire of one of the species that exists in the galaxy. You will colonize planets, trade with other species, build fleets, and destroy your enemy.
Cylindrix is a fast paced 3d space shooting game much like star wars tie fighter. Battle the opposing team in a revolving cylinder in many different landscapes.