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A community dedicated to improving how well a computer can design a game map (Procedural Generation). We provide a base engine so even non-programmers can join in, and post map themes for the community to build as regular challenges.
STONE Layer is a set of encoding and compression routines that enables communication with Skulltag Online and other Online Networks. STONE Layer is currently implemented in C++, and soon will provide Java and Perl implementations.
True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
DIY MPG Gauges and fuel efficiency solutions, a collection of software and hardware solutions for keeping track of your fuel consumption and miles per gallon for the Do it Yourselfer or advanced user who wants to learn how to save some fuel.
A multiplayer only FPS involving veichle driving in a futuristic populated living city with a intuitive and user friendly map editor. Written in C++ (but some content creation tools are in Java) and aims to be portable.
A PSP porting of SUN's phoneMEAdvanced project (https://phoneme.dev.java.net/), to enable MIDP/PBP/JavaME applications running on PSP. You can also find phoneMEFeature PSP porting from another project: pspkvm(https://sourceforge.net/projects/pspkvm)
The Free Show is a real time, chat-like, telepathic-like 3D Game Environment consisting primarily of Humour.
You can go to http://www.thefreeshow.eu to read this SDK of a 3D Game/Chat Environment.
Darkworld is a massively multiplayer space based real time strategy game. Players interact with a world which is continuously active. A player can create ships, colonize planets, invest in techology, and engage in warfare.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
This project seeks to provide a web-interface to a BetaBrite LED sign capbable of sending messages to the sign and displaying them. Additional modules can also be added to have the sign display weather information and RSS.
A simple puzzle game. It consists of a 10x10 grid, which contains 5 invisible blocks. From each side a player can shoot probes into the grid. Goal is to find the blocks by the pattern of the ricochetting probes in as few shots as possible. Needs JAVA 1.6
adVM aims to provide a flexible engine for creating adventure games. The new version is written in java and uses ADL (see http://www.hcesperer.org/adl/) as the scripting language.