Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Learn More
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
Gloss Wars is an Open-Source Real Time Strategy game written in C++ with Direct3D9 for Windows. It features full moddability via ini files and an impressive particle effects engine. It is offered both as a bit of fun, but also as a DirectX learning tool
The Mandragora World Engine is a C++/Pythonengine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
VAN sources private-party vehicles from over 20 platforms and provides all necessary tools to communicate with sellers and manage opportunities. Franchise and Independent dealers can boost their buy center strategies with our advanced tools and an experienced Acquisition Coaching™ team dedicated to your success.
DGE is a multithreaded, modern, component based gameengine released under a less restrictive license to allow professional developers to use and contribute to the code base.
Alcugs Project, is a set of game servers and tools that will allow you to host the world of Uru, and help in the administration of the current plasma servers. It also contains tools to create new content.
baduK is a pattern analysis and search engine for the game of Go/Baduk/Weiqi. An ancient boardgame common in Japan, Korea, China and Taiwan. Features multiple databases, game previews and instant pattern matches. Developed using C++ and Qt 4.1.4
"Creatures" is a 3D game where you are an alien entrapenuer who captures a type of furry woodland creature (currently en vogue) to sell at his exclusive fashion pet store. The game is being constructed with Ogre3D, an open source gameengine.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI gameengine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
A 2D gameengine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
The Phobos Engine is a 3D gameengine written in C++. It uses the SDL for window and input management and OpenGL for all 3D Graphics. The engine is intended to be the base for first person shooter games.
Automanic is a vehicular deathmatch game, hopefully becoming the best of Twisted Metal, Interstate '76, the Burnout Games, and Carmageddeon, focussing on cross-country carnage. It uses Crystal Space, CEL, and ODE. It is written in C++ and Python.
The Tequila engine is a gameengine developed by the mexican game development community. The purpose of the engine is to make a tool that is flexible and intuitive that can be adapted to multiple genres. The goal of the engine is to be learning tool.
theRock is an open source object oriented gameengine, based on the framework of several other open source engines. The engine is written to drastically simplify the task of creating a game with these open source frameworks..
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.