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MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
A C++ Game Engine. It will support OpenGL and Linux with later conversion to a Mac environment. The engine will hopefully have TCP/IP support with a dedicated server or a server/client combo.
QBubbleMP is a game for the mobile platform Symbian OS - UIQ. It is a clone of Bust-a-Move / FrozenBubble, but adds a Multi-Player option over TCP, designed much like xBox Live. The QBubble Deamon is also an open source project.
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Amberfish Arts is a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. IP-SCUMM 2.0 is the 2D adventure engine behind some of those projects. Coded in C++, IP-SCUMM is both very portable and feature rich.
This is an openGL version of "Connect four 3D" (german: "Vier gewinnt 3D") for MS Windows 2000/XP. It is played on 4 x 4 x 4 field. The player who first connects 4 of his tokens in a row, diagonal, etc wins. Single- and multiplayer (TCP/IP).
Vetris is an open source version of tetris. Vetris will be designed to run on many platforms. There will also be enhanced gameplay and multiplayer via TCP or UDP ability. The aim is for Vetris to run on any computer without installation.
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ArkWorld is a multi-player, free-form roleplay game system. The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and Visual Basic.
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
Glassbricks is a tetris like game with a pretty glass style interface . Glassbricks is written in C/C++ using SDL . It isn't only another tetris like game. it has the capability to establish multiplayer games via TCP/IP . Support Linux and Windows.
This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox).
The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
gl-Moku is a circles-and-crosses (gomoku) game, with a twist: the game board is the surface of a torus, and thus it folds upon itself. It uses OpenGL & SDL for graphics. TCP/IP internet play supported, and there is an AI to practise against.
Our project will create a cardtable, then allowing users to connect to it via TCP/IP. It will allow the players to play virtually any cardgame available. The cards will be moved using drag 'n' drop, like the standard windows game.
War in Flogsta is going to be a turnbased tactical game where the player controls ceveral groups of soldiers as well as tanks.
The game will use a 2d map and be made for two players over an ip network, hot seat or play-by-mail.