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Dedalus is a game for children and teenagers aged between 8 and 15 years. This game is intended to make them learn the basic concepts of structured programming languages, like conditions and loops.
This is a 1945 fighter game directed at educating students on writing C++ games. The project was done by a student of mine in my Introduction to Programming Concepts in C++ course.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
libtour is a generic tournament processing library. The rules, participants, schedule, and results of a sporting tournament can be defined in the Scheme programminglanguage and given to the library as input.
This Project is a Rapid Game Development/Design Library and Interface. From 2D-3D, Single-Multiplayer, low-highend games all presented in a easy interface with VBScript and Point And Click style programming or use the library in a supported language.
Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
Projects done by NikG43 in Visual Basic and other programming languages. Projects: img2htm or image2html or Image to Html, Screen Shot Utility, MouseMove(wraps mouse around the screen), and more to come.
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programminglanguage.
A programminglanguage designed to be used simultaneously by multiple programmers, users or agents. Project has been renamed to Mica and is now hosted at http://darksleep.com/mica.
Manticore is a 2-D graphics/multimedia library currently for Windows-based platforms. It uses DirectX as its backbone and comes in an easy-to-use, class-module system for use in Visual Basic, Visual C++, or any other language supporting ActiveX DLLs.
PurpleLib is a research project dealing with a lot of techniques for programming games:
Memory Tracking, Serialization, Cloning, Smart Pointers, Singleton, Sound, OpenGl, Script language, Meta Information, Event System, Abstract Interfaces, PlugIns, RMI
LOOP (Language Object Oriented Parallel) is a visual programminglanguage project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
Provide scripting language support for Decal. (decaldev.sourceforge.net) Use Microsoft's Scripting Engine so we can support other AC Script files. Provide a higher level API for accessing Decal (better wrapping of msgs, events, etc).
This project first FPS my game. The game c uses a programminglanguage. In two divisible, the essence of which: run about and be shooting! Somebody else was the name of the game first (accurate The Brain), from this MidoFPS was later.
A conversion of the Quake 3 Arena source code from the C programminglanguage to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
Create 3D point-and-click or free moving adventures created by Editors platform independent, using openGL or directX without knowing a programminglanguage. Import 3D-modells, audio-files and animation, create scenes and connect them to a whole game.