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This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and sourcecode enhancement
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
A Supaplex clone, based on SDL, written in C++.
The story: You are Murphy, a bug-hunter inside the PC. Your job is to remove bugs from programs inside the computer.
It should run under Unix and Windows OS, and can be easily ported to other platforms.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
A collection of sourcecode for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.
Kana no Shiai teaches Japanese characters (hiragana and katakana) with a variety of games by employing AI techniques which model the student's level of understanding and adjust the difficulty level accordingly. "Kana no Shiai" is Japanese for Kana Game.
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Centrally manage physical and virtualized firewalls with Panorama
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Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
3D character image renderer for World of Warcraft. Renders a nice image of your WoW character(s), using the game's data files, so - obviously - WoW has to be installed on your computer.
...The game lives and breathes, you just have to attempt to survive.
We have no pride, if we have to lift code from every GPL and BSD project ever made to make this happen then we will [while following the licenses, of course. ]
DigFrag&Die is a multi-player platform/maze game in the spirit of the classic King's Valley title released in 1985 for the MSX computer. Cartoonish, sneaky, intriguing, and a lot of fun.
A distributed game, built on top of ParaEngine. Player may have its own game world hosted like a personal website on its PC or other web severs. ParaEngine is a simple yet comprehensive 2.5D computer game engine developed for this game.
Beau Monde Network (founded 1998) is a group of people who take part in various social, sportive and other activities. Our main area of interest is computer games development.
MMOAsteroids is a project intended to build a simple but exciting multi user shootout. I知 still developing simple asteroids single-player game, but the code is preapeared for splitting into server and client applications, and for handling remote players.
BrickOS is an alternative software environment for the LEGO(r) Mindstorms Robotic Invention System. The intent is to allow developers to write C and/or C++ code for the RIS platform.
generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
KDomino is a game where you can play against the computer or another guy. This game is the computer version of the Domino Game, very popular in Spain and another countries of Europe and South America.
SimpleGames is a collection of very simple computer games, aimed at young children ~5 years. They aim to be non-violent, but challenging enough to keep kids occupied for a while.