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Rastullahs Lockenpracht ist ein Computer Rollenspiel zum PnP 'Das Schwarze Auge'. Dabei entwickeln wir eine leicht erweiterbare 3d RPG-Spielengine auf der Basis von OGRE, Ruby und anderen Komponenten.
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
The Lambda-Engine is a cross platform game engine.
The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management.
It is still *far* from finished, but I am working on it :)
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Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....).
1/3 of code is made by tutorials by Lode.vandevenne,
so credit goes to him.
http://lodev.org/cgtutor/
Distributes under LGPL license.
Rastomano games - Crazy GameDev project, my and my friends.
Team Lead / С++ Developer
Andrey Sidorov (Sky-Fox)
С++ Developer/3D Graphic Artist
Peter Checko (NetZMB)
2D Graphic Artist / 3D Graphic Artist
Slawik Sosnickiy (Magnetic)
аnd other
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
Accurately convert voice to text in over 125 languages and variants by applying Google's powerful machine learning models with an easy-to-use API.
New customers get $300 in free credits to spend on Speech-to-Text. All customers get 60 minutes for transcribing and analyzing audio free per month, not charged against your credits.
Another 3D pong game for linux. It uses glut, SDL and SDL_mixer. Basically it is/was a test. It tested how many downloads a completely useless program can get.
A 3D game use Ogre for Graphics Engine,MITA for Audio Engine and OIS.
Ogre and OIS we already know is very famous.MITA is a Audio Engine can be used to game and all kinds of audio process.It's high efficient,high quality and very flexible.
The lovely world, where all players can create wonderful contraptions, enjoy a nice, relaxing brainstorm, or even play around stupidly with reactors and TNT ! Woohoo!
S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
SuperRacing is a 3D racing game ,use ogre for render,and ode for dynamic system.openAL for Audio system. support Multiplayer,support drift,and Nitrous boost .
EZPhysics API library integrates rigid-body physics pretty graphics. Rigg up skeletal meshes and virtual reality scenes with simulated joints, mass and collision info. Combines ODE, Ogre3D, wxWidgets. Aspires to become a real-time robot simulator.
This is a 3D Engine written in C++ using DirectX 9. It can be used as a base for those learning about DirectX or extended to make a game. It is distributed as a 3D chess game but can easily be altered to fit different purposes. NOT A COMPLETE GAME!!!
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
A high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
An Open Source 3D based successor to the game SubSpace and the current client Continuum. (http://getcontinuum.com) Includes both Client and Server and support services. The main website and forums are accessible through http://subspace2.net.
d3tris is a clone of the classic tetris game extended by the third dimension. Instead of building rows in a 2D-playing field you building areas on the ground of a 3D-playing field.