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CoffeeMud is a text-based virtualreality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
Prepare to dream. Prepare to be afraid. Prepare to run.
"Maere : When Lights Die" is a horror video-game and virtualreality project by Lucid Dreams (that's us !).
We are four game designers from the IMAC engineering school in France, and we've been developing this project since october 2012.
It has been created with virtualreality in mind from the start and will be playable on the Oculus Rift headset as soon as we get our developer kit !
Forgotten Dream - audio version (russian language) Simple cross platform audio game. It's an experiment, attempt to find alternative approach to create virtualreality. libxml + libSDL + C
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtualreality.
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VirtualReality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
Framework and set of object-oriented and/or generic libraries designed for games and virtualreality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Cross-platform 3D Game Interpreter for 3D design games simulation and VirtualReality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtualreality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
MyWorld is an open virtualreality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with VirtualReality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
OpenReality will be a 3D Engine Library for development of Games, VirtualReality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
the simple universe library aims to provide a simple (possibly game-oriented) virtualreality where real-world objects and surfaces (like terrain) can be defined and simulated. Uses OpenGL and ODE.
VRMoo can be summed up as such: VirtualReality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
A graphical isometric multiplayer virtualreality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
A virtualreality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
Irin is an online role-playing game set in a mediaeval land. Features simulated organic creatures with evolved motions. Provides a reusable framework for distributed virtualreality simulations.