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Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
3rd Party Video Games Developer: MetalManGames, titles of games
...The oldest cross-platform games have been removed along with Android, due to updates needed, and currently can not find the time at this moment.
So far have included ;
''Undead Shotgun Reloaded'' Linux 64-bit version, needs SDL2 Installed, and download packs; 1- 3, and extract them to the ''lib'' folder, see; readme.txt for more details.
"Alien Parasites" will be placed here soon for Linux 64-bit version, I hope.
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AA means Ascii Art - the AAlib (ascii art GFX library), BB (audiovisual demonstration for your terminal), aview (image browser/animation player), AAvga (SVGAlib wrapper for AA-lib), ttyquake (text mode quake), aa3d (random dot stereogram generator)...
This lib was produced while I was programming an other program/game. I was tired of pygame's bad system of handling playlists and the management of music in general. With this lib I want to create an layer that allows you to interact with the music, how you would expect it.
Currently featuring:
-Playlist
-Normal pausing and resuming (played time isn’t lost when new song is loaded)
-Automatic recognition of songs and adding them to a separate list
simulations with Lagrangian method,both symbolic and by numeric deriv
...Simulation with Lagrangian method, both symbolic, and by numerical derivation. All well-grouped in folders. there is also a 'review' in 3 demos of the Newtonian dynamics: mass-spring systems. most of progs are written in C, with use of SDL lib to display simple graphics and have real-time interactivity. As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient way. The numeric stuff really just illustrate the use of a real little physics-engine aimed at articulated body simulation... that's the funnest part of it: but of course much more is coming. ...
Total Annihilation: Twilight is a massive extension/expansion of Total Annihilation, painstakingly balancing old units and adding in new ones, and carries on where Absolute Annihilation left off. TA:T has over 500 units and is balanced for multi-player.
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MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
Windfall is a mudlib for DGD, built on top of the kernel library. It aims to provide an intuitive framework for building a DGD based mud. It is heavily inspired by past work on Mud-OS LPmud libs, especially lima and dead-souls. The first release of windf
Stick Alien is an old style arcade Game featuring "Stick" style of drawing! Earn points by being safe from the space ship and the running aliens! It uses the Allegro lib for graphics and sound.
The most-played dataset for the open-source Spring RTS engine and also a massive mod available for Cavedog Entertainment's legendary 1997 RTS, Total Annihilation. Many new and balanced units and features add to gameplay without making anything obsolete.
Are you fed up with gory first-person shooters and boring strategy games? Then try Kniffel, a game with five dices, a mug and (nearly) unlimited player count. Fun is guaranteed!
Everything coded in C++ with FTLK the best GUI lib we've ever seen!
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
uIrcBot is a irc bot written in C++ for windows and unix. The bot can publish game-events from a counterstrike game server on an irc channel. The project includes a flexible and easy irc lib which handles the irc-events.
The Flat Earth MUD driver project aims at a C++ driver, that supports:
- A game written in a subset of C++.
- Imposes no limitations on what the game can be.
- Supports an interpreted version of the lib language as well
- Allows online compilations to
PurpleLib is a research project dealing with a lot of techniques for programming games:
Memory Tracking, Serialization, Cloning, Smart Pointers, Singleton, Sound, OpenGl, Script language, Meta Information, Event System, Abstract Interfaces, PlugIns, RMI
LIB is yet another roguelike. The main goals are: a large world, few limitations imposed on the player, a sensible dose of realism, an ergonomic interface, locale support and above all fun, relaxing gameplay.
A very special TETRIS clone, the Queen of Tetrises, the TETRIS Queen, with 50 levels, 30 musics, total support for 2 player, and two modes: classic & destructor (with bombs and mega-bombs), this and much more in one free game developed with Allegro lib.