7 projects for "synchronization" with 2 filters applied:

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  • 1
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can...
    Downloads: 0 This Week
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  • 2
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score...
    Downloads: 0 This Week
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  • 3
    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    ...With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI plumbing. It supports both local games and online multiplayer across clients, and can be used with different view layers — e.g., vanilla JS or a UI framework like React or React Native. ...
    Downloads: 0 This Week
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  • 4
    EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
    Downloads: 0 This Week
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  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

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  • 5
    RaVeR (See the Music!) is a sound animation program. It renders full screen 3D animations in synchronization of music or any kind of sound at realtime! It is open source, free, works in Linux using ALSA and OpenGL. (old SDL and SVGALib versions avail.)
    Downloads: 0 This Week
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  • 6
    PANG - Protocol for Arcade Network Gaming Provides multiplayer arcade games with frame synchronization and packet reliability. The PANG protocol is UDP-based, written in the C language, and developed for Linux, Unix, and Solaris systems.
    Downloads: 0 This Week
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  • 7
    XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
    Downloads: 0 This Week
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