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XMLTV is a set of programs to process TV (tvguide) listings and help manage your TV viewing, storing listings in an XML-based format.
There are utilities to download TV listings for many countries, filter programs and Perl libraries to process listings.
Our code is now available on Github at https://github.com/XMLTV/xmltv and new issues should be reported at https://github.com/XMLTV/xmltv/issues
Harvest Moon is like it said a Harvest Moon (SNES) clone with more tasks, items.. and a larger story, which is currently in development. It uses OpenGL and SDL and will be written mainly for Linux, Windows and hopefully many portable devices.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
Dungeon Shell is a shell for D20 Dungeon Masters. Simple commands allow DM to manage a game session and track characters and monsters statistics. It is written in Java (1.4.0 at least). Data is stored in XML and you can script it with j[p]ython.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
A generic MUD Engine in language C (Universe and rules independent), role-play oriented, which uses XML for data.
Some creation tools (for map, character, item) are provided for this MUD, but can be used with other one.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.