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This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D
It can be played by 2 players at the same PC or in multiplayer mode
over the LAN-network (TCP/IP protocol, uses sockets)
...The game includes:
16 multiplayer levels (maps). Many quake 3 maps have also been tested and work with the game.
An original soundtrack featuring 10 original tracks.
6 Game Modes.
In game Voice Over IP Support (VOIP)
All New Weapons
Instagib Modifier Available On Most Game Modes.
The Game Modes included are :
Trepidation:
A Team based game where the object is to destroy the other team’s power core Various defensive structures can be built to protect your base and achieve your goal. While this game employs strategy it is extremely fast paced and teamwork is a must.
...
A Backgammon client with graphical interface, network-games andartificial intelligence. It is TCP/IP-network-compatible. It supports saving and loading of board setups, undoing moves, "secure dice" and has got an own chat client and a help system.
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This project has move to GitHub (https://github.com/TinyMUSH/)
--- THIS PROJECT HAS MOVE TO GITHUB ---
https://github.com/TinyMUSH/
TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.
...Main Features:
- Player VS PC
- Player VS Player through network
- Chat available in PvP mode.
For playing through network, first you have to create the server and then ask Player 2 to enter the host IP in order to join the game.
Attached you'll find the compiled code (JAR) and the sources (Netbeans project).
Currently it needs a lot of improvements which I can't find the time to do.
Here are the most critical:
- It's sometimes too slow when you're playing through network;
- The game sometimes crashes when the second player enters the room;
- It's not possible for the other player to receive messages while it's his/her turn.
...
Proxy for games that emulates network conditions like ping and lag.
...Download, extract wherever you want, launch the executable and read the instructions that are conveniently placed in the main window of the program.
This program allows gamers to fake their ping and packet loss. Only games which allow direct IP connections are supported - this program will not emulate the game server and will not advertise itself on any master server of any game.
The idea is this:
game client -> proxy -> game server
Demonstration video:
http://youtu.be/2VWNhmfD1Qk
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
...is the evolution of the traditional game of Battleship, with new power-ups, special items, and a really nice graphic environment. Just download it, give a friend your IP and have fun!
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Lan Over IP is a client/server application which emulates a local area network (LAN) over the internet.
It can be useful for playing games in LAN mode even if you are not in the same network.
Magic:The Gathering over LAN or Internet, alone or against another player (need IP of your opponent). The program is the judge : you play with the true rules. Firemox can also emulate another TBS. Written in Java, works on Mac, Windows and Linux.
A C++ Game Engine. It will support OpenGL and Linux with later conversion to a Mac environment. The engine will hopefully have TCP/IP support with a dedicated server or a server/client combo.
ZSNES Easy NetPlay - frontend and command line tool to easily play using only a nickname/email/icq identifier without writing IP addresses. It allows also to play with public servers retrieving players from a public list.
HexaChess is a chessgame on a hexagonal field and can be played by 2 or 3 players. The current version only allows 2 players.
It's written in Java using Code of JChessboard. HexaChess can connect to another HexaChess via a direct TCP/IP connection.
The Chatting Zone (TCZ) is an advanced, user-friendly multi-user environment for social (Chat) or gaming (Adventure) purposes either privately over any network supporting TCP/IP, or publicly over the Internet. It is based on TinyMUD and UglyMUG.
Iron Tank is a real-time multiplayer game in Java, playable over a tcp/ip network. Each player controls a tank, armed with missiles and other weapons. The purpose of the game is to use the tank's weapon arsenal to reduce the opponents energy to win.
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
JFastPong is an amusing pong game written in Java that can be connected to another JFastPong via a direct TCP/IP connection.
No Internet JFastPong Server is required for playing.
Others features:
*single player mode
*very simple skin system
JChessBoard is a chess game written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. It also became a full featured PGN viewer and editor.
ArkWorld is a multi-player, free-form roleplay game system. The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and Visual Basic.
Glassbricks is a tetris like game with a pretty glass style interface . Glassbricks is written in C/C++ using SDL . It isn't only another tetris like game. it has the capability to establish multiplayer games via TCP/IP . Support Linux and Windows.
Digital Dungeons and Dragons is a multi-player computer game closely based on Dungeons and Dragons 3rd ed. It consists of a client and server communicating by TCP/IP. The client will have 2D graphics using the SDL library.
RoboTournament is a RoboRally inspired game where players program their robots to vanquish their opponents.
RoboTournament features:
Multiple Game Types: Death Match, Rally, and Capture The Flag
Multi-Player through TCP/IP
Six weapons including