90 projects for "interactive fiction engine" with 2 filters applied:

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  • 1
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    ...Users can pan and zoom smoothly across the scene, dynamically placing or editing objects, and the engine supports layered terrain, collision detection, and grid snapping to keep placements accurate and visually coherent. Although often used for game prototypes, the project’s flexible architecture also fits use cases like simulation dashboards, planning tools, or interactive data visualizations where spatial layout matters.
    Downloads: 3 This Week
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  • 2
    "MUnDoCAAD MUD engine" is an OO MUD engine designed to create MUD worlds where the most important parts of the game are puzzle-solving and world interaction based, and where commands are introduced via sentences (as in Interactive-Fiction games).
    Downloads: 0 This Week
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  • 3
    S&box

    S&box

    s&box is a modern game engine, built on Valve's Source 2

    S&box is the open-source codebase for s&box, a next-generation sandbox game development platform from the creators of Garry’s Mod that blends modding freedom with modern tooling and performance. Built on a cutting-edge game engine, s&box allows creators to prototype, build, and share interactive game modes, tools, and environments using C#, JavaScript, and visual scripting, promoting accessible content creation for developers of varying skill levels. The platform emphasizes multiplayer and community experiences, giving creators direct control over networking, physics, rendering, and audio without needing to build those systems from scratch. ...
    Downloads: 277 This Week
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  • 4
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    ...This engine can power everything from dynamic interactive animations and educational simulations to fully fledged physics-based games, and it works across major browsers and devices. Through modules such as Matter.Body, Matter.Composite, and Matter.Constraint, developers can create complex scenes with multiple bodies, jointed structures, and collision responses.
    Downloads: 5 This Week
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  • 5
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code. Its API mirrors Box2D’s concepts — bodies, fixtures,...
    Downloads: 4 This Week
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  • 6
    Arianne RPG

    Arianne RPG

    Arianne is an engine to develop multiplayer online games like Stendhal

    Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host. Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of...
    Downloads: 51 This Week
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  • 7
    AssaultCube Reloaded

    AssaultCube Reloaded

    A fun realistic multiplayer free-and-open-source first-person-shooter!

    ACR is a fun realistic multiplayer free-and-open-source first-person-shooter! This project has moved to GitHub. A mirror of releases is here.
    Downloads: 19 This Week
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  • 8
    x3d

    x3d

    X3D is the open-standard format for 3D graphics scenes on the Web.

    Extensible 3D (X3D) Graphics is a royalty-free International Standard for real-time interactive 3D graphics on the Web, providing unsurpassed interoperability for 3D communications on the Web. This project includes source for example X3D scene libraries and multiple X3D codebases produced by Web3D Consortium members. All open-source contributions are welcome.
    Downloads: 14 This Week
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  • 9
    Script Hook V .NET (SHVDN)

    Script Hook V .NET (SHVDN)

    An ASI plugin for Grand Theft Auto V

    ...It also includes an in-game console and debugging capabilities, making development more efficient and interactive. ScriptHookVDotNet is widely used in the GTA V modding community to create custom gameplay mechanics, tools, and enhancements.
    Downloads: 56 This Week
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  • 10

    Sleuth-remix

    A murder mystery IF game remaking/remixing a DOS ASCII game.

    This is a remake/remix of an old DOS game called "sleuth0". It is being remade bigger and better both as an Interactive Fiction game for DOS and a Visual Novel for HTML5. I'm also remaking some other DOS games as experiments...
    Downloads: 0 This Week
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  • 11
    nunuStudio

    nunuStudio

    Web powered cross-platform 3D, WebXR game engine

    nunuStudio is an open-source editor + game development environment — a “studio” rather than just a library — designed to let developers create interactive 2D and 3D content through a user-friendly interface. It provides visual tools for scene editing, asset management, materials, and possibly scripting, aiming to reduce the friction of hand-coding every aspect from scratch. As an accessible entrypoint to game or interactive content creation, nunuStudio is well-suited for artists, designers,...
    Downloads: 0 This Week
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  • 12

    icsDrone

    icsdrone is an interface between a chess server and a chess engine

    icsdrone acts as an interface between an ICS (Internet Chess Server) and a chess engine supporting the XBoard/WinBoard protocol. Unlike XBoard/WinBoard it does not use a graphical interface so it is suitable for use on embedded systems. icsdrone was originally developed for FICS (the Free Internet Chess Server) by Henrik Gram but currently ICC (the Internet Chess Club) works as well. Some features - "Daemon mode" (run in background). - Auto reconnection in...
    Downloads: 2 This Week
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  • 13

    DISUnity

    Unity3D DIS(1278.1) Implementation

    Coming Soon - An open source implementation of DIS (Distributed Interactive Simulation) written for the Unity3D game engine.
    Downloads: 0 This Week
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  • 14

    Happy Cube Solver

    Design and Display Happy Cube solutions

    The Happy Cube Solver is an interactive interface for designing and building cubes and other designs from the Happy Cube 3D puzzles. It integrates a graphic engine for creating and viewing designs and a simple engine for solving them. Online version: http://shooshx.github.io/happysolver/emscripten/index.html Maintainance of this project moved to: https://github.com/shooshx/happysolver This program is indented to support you while playing live with the Happy Cube©® Puzzles. ...
    Downloads: 1 This Week
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  • 15

    ZILF

    This repository is deprecated. Use Heptapod instead.

    THIS REPOSITORY IS DEPRECATED. Please use the Heptapod repository instead: https://foss.heptapod.net/zilf/zilf ZILF is a set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library.
    Downloads: 0 This Week
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  • 16
    ZLR is a Z-Machine interpreter designed to run modern interactive fiction games.
    Downloads: 0 This Week
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  • 17
    Hysteria Engine

    Hysteria Engine

    A multiplatform game engine for interactive fiction experiences

    A multiplatform game engine for interactive fiction experiences. It makes use of JLayer API, available at http://www.javazoom.net/javalayer/javalayer.html
    Downloads: 0 This Week
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  • 18

    Optifleet - ogame OPTImizer of FLEET

    Automatic chooser of optimal fleet (with limits) for Ogame

    A tool for Ogame browser game, performing advising the best selection of fleet to optimize {cost_of_production+looses+fuel used} under selected conditions, through smartly performing many simulations (multidimensional optimization). Simulations engine is SpeedSim-like GNU Ogame Simulator, optimisation engine is the NOMAD project
    Downloads: 0 This Week
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  • 19
    FloydEditor is an Eclipse plugin for the interactive fiction authoring tool Floyd. FloydEditor supports structural overview for written floyd code, context sensitive support for code insertions and many more.
    Downloads: 0 This Week
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  • 20

    Minihack

    Small and minimalistic text-based hack 'n slash RPG

    Minihack is a small and minimalistic text-based hack 'n slash RPG written in C. It is inspired by both roguelike games and interactive fiction and tries to blend them into a single, replayable adventure. For example, it has randomized game world, handful of playable character classes with unique abilities and a lot of dying, but character is controlled with one-word parser instead of mysterious key combinations to make the learning curve less steep. Oh, and it is also compilable on every platform where standard C library is available! ...
    Downloads: 0 This Week
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  • 21
    Smokin' Guns
    Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
    Downloads: 1 This Week
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  • 22

    Bamboo Engine

    Game framework on top of Python, Panda3D and Twisted

    Bamboo intends to be a complete end-to-end game framework for client/server applications using Twisted for data exchange, Panda3D for rendering and coded in Python. Support for PyPy/CPython may be considered at a later point. An Extreme/Agile Development model is in use to allow for emergent design (IE: changing requirements). Release is updated whenever a feature is added and all tests pass cleanly 100%
    Downloads: 0 This Week
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  • 23
    Simple Python Engine for Adventure Games
    Very simple Python engine for text based adventures(interactive fiction).
    Downloads: 0 This Week
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  • 24
    Grotesque provides a convenient interface to manage (and play) your collection of interactive fiction (IF) games. Grotesque does not include interpreters to play the actual games - to play the games you need for example Gargoyle or Frotz.
    Downloads: 0 This Week
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  • 25
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
    Last Update:
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