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virtualDNA is a Processing3 game with an Android APK file in it. You can make your own flowers by crossing a flowerpool. There is a gamelike feature where you have to make a flower that ressembles a given one.
This chess engine is the result of the project work 2013 at the University of Applied Sciences, study programme Applied Informatics. The target was to write an engine that is able to play chess with the official FIDE rules.
At the moment, the engine chooses the first-found valid move instead of the best move. Other java classes should be fine.
- shout-out to Mediocre Chess
3D Realtime Simulation der Evolution des Lebens. Frei erweiterbares Gen/Mutations-System mit Direct3D-Engine. <b>Wichtig ".NET 2.0 beta"-basierent !</b> Also wird zumindest ein Visual Basic 2005 Express Beta benötigt.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
Run Like A Bun is a classic 2D action jump'n'run, featuring several weapons and enemies. It uses his own 2D-Engine and is compatible with Linux and Windows and relies on only very few external libraries. I wrote it for my final exam in informatics.
Latronix Regnum Arts - Open Source Faction is an open source and freeware developer for all sorts of goodies. Be it games or applications. This is the home for the Drug Turfs Game (A Drug Wars like game) and the Drug Turfs Library.
UltraLife simulates Conway's Game of Life, either automatically or one step at a time, with the ability to detect stable patterns and simple repeating states. It also simulates other cellular automata systems.
iMate is a win32 / Linux desktop mate programme. It offers more features than the already existing desktop mate (AI, learning capacity, growth and limited lifeTime, third party tools to add new behaviour, ...).
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra