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FSC is a game of colonization, research, diplomacy and trade. A 4X approach.It is played on randomly generated maps, the aim is to build an empire and rule most of the galaxy. For rule details see the project docs. It needs SDL and OpenGL to run.
Open source, moddable game engine for the "Polygon Love 2" game
OPL2 is an open source, extremely moddable replacement for the Polygon Love 2 game engine, written in Python and C++ and using the Panda3D game engine ( www.panda3d.org )
OPL2 is just an engine, you will need the files from the original game to be able to play. OPL2 doesn't contain any copyrighted material from the original game/engine.
While Polygon Love 2 is an erotic/life simulation game, the OPL2 engine does not contain any explicit material itself. OPL2 is heavily moddable and can...
OTC6 :: Open Tactical Combat 2006. It's a GPLd mod in the spirit of TC:E for EnemyTerritory. Take a look at our Home Page for checkout instructions - or check the "Docs"-section for screenshots, videos ...
Branch using etxreal-engine and remove usage of standard et-paks, but using same scripting to run et-maps. In work: adding the gpl-header to every source-file (this expands the old license to the new gpl-based like the provided code-base from iD for the whole enemy-territory-coding).
...It is highly customizable, featuring spaced repetition, example word/sentence, question modification, adjustable level/speed/color, load/save game, review report, personal word list, google docs or xml.
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A no limit Texas hold'em simulation system which allows different groups developing Artificial Intelligence poker players to compete against each other by using our system code. Visit www.seas.upenn.edu/~poker/ for info, source and docs.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
This is the official documentation of the ZSNES emulator (http://sourceforge.net/projects/zsnes/). Available formats include HTML, plain-text, and CHM. We work closely with the ZSNES developers to bring you the best emulator documentation available.
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
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This project mainly try to accomplish the translation of GNU programs into Catalonian language, and creating programs of different varieties centered in C++ language.