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Fills a rectangle using given tetris shapes (tetraminos) using an optimized bruteforce algorithm.
A puzzle can have many different solutions; this solver will stop at the first one. Not all puzzles are solveable.
Created to solve the annoying tetris puzzles in The Talos Principle and Sigils of Elohim.
Solution to the classic riddle suppossedly proposed by Einstein.
This solution is for the variant proposed by http://www.2ddepot.com/games/whoownsthefish/ (Spanish, no smoking references)
Method is simple bruteforce for every permutation.
In a intel core i5 M 560 @ 2.67GHz, program terminates in 2 minutes.
...This mechanism leads to difficulties in getting maximal power generation out of such reactors.
This program rectifies this issue by using a self-organizing variant of bruteforce search. Much of the search space is pruned early on by a user-selectable fitness function. Within a few epochs, reactor output quickly converges to several sub-optimal, yet high-output reactors. Given enough time, the idea is that the optimal reactor configuration will be yielded.
This is a simple app, created around an original sudoku solver based only on heuristics, not bruteforce. It's coded in Java/SWT(GUI toolkit). It's an example of MVC and of Visitor, Observer, Strategy, Abstract Factory, Singleton Design Patterns.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
HumanSudokuSolver is intended to solve Sudoku puzzles in a way human beings would do (non bruteforce). It currently solves most of the puzzles I tried and can output a step-by-step solution. Developers who want to contribute are welcome!
A java application for creating, playing and solving SuDoku puzzles of various types. Features both a Swing GUI and command-line operation. The automatic solving of puzzles uses "smart" techniques rather than a bruteforce search of every possibility.