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A lightweight game server framework implemented with Actor Model
Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
...Pulsar tells the operating system (through epoll or select) that it should be notified when a new connection is made, and then it goes to sleep. Pulsar uses the asyncio module from the standard python library and it can be configured to run in multi-processing mode. The http client maintains connections alive (by default 15 seconds) and therefore any requests that you make within a session will automatically reuse the appropriate connection. All connections are released once the session exits the asynchronous with block. Pulsar design allows for a host of different asynchronous applications to be implemented in an elegant and efficient way.
JavaSSS (Safe Secure, SandBox) is an update for Suns jdk. This update makes java more secure using only a properties file. Settings include max storage, # of files, # of threads, library & native methods. Host control, limit socket speeds, & more.
A modern mud-server. UnsignedByte uses a sqlite3 database as it's backend instead of slow and old-fashioned text-files. It uses a 3rd party GPLed socketlibrary. Mugglenet's mud (Legilimensia) will use this engine when the project reaches beta stage.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
A PHP, MySQL and AJAX ( asynchronous javascript and xml ) MMORPG ( massivley multiplater online rpg ) framework designed to work from any browser with appropriate javascript support.
PoeMud is an Object Oriented MUD driver designed to work with a MUD library written entirely in Perl. PoeMud's basic socket functionality is provided by the POE module (Perl Object Environment - http://sourceforge.net/projects/poe/).