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A lightweight game server framework implemented with Actor Model
Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
THIS PROJECT HAS MOVED AND CAN BE FOUND HERE: http://libuniactor.googlecode.com
An abstract library targeting game developers, providing advanced control functions for any type of game actor designed to be usable in any game genre. It doesn't matter if your game is 2D or 3D, sdl, opengl or dx, you provide the visual interface.
This is a clone of the popular "Flappy Bird"-Game playable on Windows, Linux and Mac. Main actor is the linux-mascot Tux and with the nice graphics known from "SuperTux" you feel at home from the beginning.
Help Tux to avoid all the pipes by using only one button. But beware: This game is harder than it looks.
With your help, penguins CAN fly!
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
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A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.