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Yes, this will be yet another Bomberman-Clone. But it will also be different... and better ;). The target langauge will be Java, as well as an application as an applet to be easily startable with a browser. Some other goodies like a small web-server (to p
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes
many graphical improvements and new game features. In it, you must maneuver
a small vehicle around a world and collect powerups while avoiding obstacles.
A small, extremely efficient, core server for Tiny-style MU*s.
Core language is LISPish, will support something much like MUSHcode as well, other languages potentially to come down the road. Server is multithreaded and multiplatform.
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GtkParticle is a small graphical simulation of some point masses undergoing elastic collisions in
a 2-D square universe. Statistics of pressure and energy are reported, particles are colored dynamically
by their relative mass and can be added or removed
JBotRace is a car racing simulator, in which the cars are driven by bots. The bots are small programs written in Java and it is your task to develop the best bot! JBotRace contains a complete GUI for viewing races and developing the bots.
Golf Statkeeper is a program for entering/maintaining golf scores and calculating/viewing statistics. It has a web interface. It was designed for small-time use on a local disc golf course, but will probably grow in the near future.
The aim of REAL is to develop a close to real life tactical combat simulation with a high level of realizm based on 3D first person shooter. The first stage of the project will be focused on developing a small engine and level editor.
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Real time strategy with small soldiers and very realistic battles (1000+ soldiers involved). Also emphasises automation of economy rather than having to micro-manage troops and resources.
TinyLIB is an emulation layer to make all platforms look the same.
It is very small and meant for game development. TinyLIB provides a
subset of GLUT/OpenGL, OpenAL, bsd sockets, and the C standard library.
[Maintainer note: this project has been inactive since 2001] A simple clone of Masters of Orion. The first phase, due for an alpha release by mid-April, will be real-time and demonstrate only a small subset of the game's initial features.
Another Space Shooter is at the moment a small top-scrolling space shooter engine. I'll be adding content, scoring, and "power-ups" slowly in hopes beating it into a full fledged game.
A collection of various small perl scripts used by my Quake clan homepage (http://www.ndc.sh), including player statistics and real time server usage information.
JAGE is a OS-Independent project. Its highly modular and full of design patterns. The first step is to create a small tile-based Strategy-Game. Hope of your help...
"Cross The Water" is a general repository for various small Java projects too big to be a "code snippet", but too small to justify the overhead of a complete project.
Virtual Poet - a small game of writing poems.
In this game you have a list of words, and you have to select some and order them in logical order to write a line in the poem.
Xgame provides an API that includes drawing basic but efficient graphics based on standard X11 functionality, efficient double buffering, and collision logic. It comes with several example demos and small games. It has been tested with various Unices.
The long term of this project is to create an Open Source 3D Role Playing Game. This will require creation of number of small utilities such as modellers. Eventually a whole suite of tools will be created which will make game creation a little easier.