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"Schöner fluchen mit dem Mac."
The MacOSX version of a Windows tool called "Fluchomat" which is quite known in Germany. It helps you to express your feelings especially when your computer isn't doing what you suppose it to do.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
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A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
A cross platform chess database which supports ChessGML, PGN, SVG, PostgreSQL and plugins written in Java or Jython. Some Python chess libraries and some Python tools are included.
Usable pieces are Java and Python opening classification libraries.
Recreation of the old Macintosh game, Scarab Of Ra. Explore an ancient maze, searching for fame and riches while battling starvation, monkyes, she-lions, cobras, and mummies. Keep your wits about you and you may live to see the light of day again.
Kyuden will be a (massive) multiplayer online game wich take you on a fantasy asian world (based on the historical japanese feodal) where you could be a samourai, a shogun, a bushi, a maho tsukai, etc...
En français (support multilangue)
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
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Create an Open Source Role Playing Game written entirely in Java, maybe to be extended to be multiuser in some future version. Check the Home Page and documentation for more information.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
Ever wanted to play Jagged Alliance in Multiplayer? Want to play it on Linux/MacOS ? This project gives you that oportunity. Our target is to create a game similar to JA2, but with full multiplayer support, platform independant and support for user mods.
This java game is a game of guessing numbers. Users guess numbers from randomly generated limits and compete against an AI which is also "guessing" to get the correct number before the user (don't worry...it's turn based, not simultaneous!).
OmniAthena is an effort to further the development of the original Athena MMORPG engine by merging the work of several OpenSource developers, and anyone willing to contribute.
12 Ways to Die on an Asteroid is a science-fiction/murder mystery adventure game. The engine is built in Java and designed to be modular. Included is a set of game-development tools, which enable anyone who knows JavaScript to make an adventure game.
Phenris is fast becoming the best open source Tetris clone. As it is developing it is getting a more sophisticated front-end look and will eventually have fully network capability. The beauty of Phenris is that because it is Java, anyone can play it.
A Platform Independent 3D Real Time Strategy Game. Mixing Elements of RTS, RPG, MMOG, and Empire Building Games. Online, LAN, and Offline Capabilities.
Biohazard 3D is a new kind of engine that vies to be different from the norm. It is designed to be completely and totally dynamic. For lighting, it uses dynamic lightmaps (which also support basic normal maps), and vertex lighting for basic entities. Map
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
A Tetris clone running on the mobile phone . Support for the Siemens,Nokia, S.E,Sansum , And so on . It's based on beatiful artwork, and good Animation.
It not only running on the mobile phone but also suplied the Tetris clone of JavaApplet version.
The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.