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Whether you want full self-service analytics or simpler multi-tenant security, Qrvey’s embeddable components and scalable data management remove the guess work.
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
GearHead2 is a giant robot roguelike role playing game set five years after the events of GH1. Features include random plot generation, detailed character creation, tactical/RPG modes, graphical/ASCII interfaces, and many kinds of mecha to play with.
LightFire# is a fast and small Engine to create platform independent Games and Graphic Applications for Linux, *BSD and Windows Systems. It provides Graphic, Sound, AI and Network support.
LightFire# uses OpenGL and is written in C#.
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http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
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Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1),
which allows to play and review Go (Weiqi, Igo, Baduk) board game
files in Smart Game Format (SGF). Supports problem solving.
Project provides library for SGF parsing as separate package.
A multi-platform, integrated game development suite, consisting of a 3D engine, a core library, a scripting language, various tools and an IDE oriented towards game development using the XGS tools.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
The Computer Factory is a game where you have to manage a factory that assembles and sells computers. You have to manage your resources, find the best offers and hire the best workers to impose your company on the market.
An Open Source portable pure Java gamelibrary with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.