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ThiefscriptSE - The ultimate NukeZone thiefscript. Helps you pick the right thief target in the online game 'NukeZone'. Written in java to ensure cross-platform compatibility.
This is a turn-based strategy game which is in the future. The game system is original, because the player doesn't make buildings and units. Every turn, he receives units from a mothership. Every unit have different capacities versus the other units.
War Room is intended to be the ultimate RPG Campaign Manager for any RPG System. It will also serve as a base on which Tactics, a fully realized 3D battleboard system for RPGs. Also planned is an extension enabling online table-top play.
The Phoenix Open Source Flight Simulator project is designed to create the ultimate base for combat flight simulators. Every piece will be designed as modular as possible allowing component switching and a great opportunity for community development.
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
An online 3D hand to hand combat game utilizing the Open Dynamics physics engine for full realism. Coupled with a custom move designer and an online ladder and ranking system, RagDoll Combat is the ultimate in head to head online fighting and competition
J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
One of the first Ultimate Frisbee video games. It is a fast paced 2v2 frisbee simulation with simultaneous control of the thrower and receiver and a variety of modes and features, using OpenGL 3D graphics.
Build a foundation for data security and disaster recovery to fit your clients’ needs no matter the budget.
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Jolf is the ultimate golf statistic tracker! Track your own and your friends scores and handicaps on any golf course in the world. Display graphs and charts of your progress over time. Analyse and improve your game!
Students try to study about 3D game programming in java. The ultimate target is to produce a Real time strategy game like starcraft in 3D. Trying to do it with lwjgl or jogl.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
AQ2-TNG is the most used Action Quake2 variant in Europe and Australia/New Zealand. It is the successor of the famous german AQ2 PGBund Edition and the british Barrysworld AQ2 Millenium variant of Action Quake2. It has a whole bunch of new features.
JTileMapper is a tile map editor which allows the creation of tilesets and tile based levels for tile based games (mainly J2ME/Brew based games). It allows the use of custom loadable plugins for input, output and edition (map and events).
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Clone of the famous board game Risk! with rules based on the italian edition.
It is a strategic game with multiplayer support.
Completely written in Java, it is designed to be totally distributed: no server expected, every player communicates with each
Sulk is a computer version of one of Games Workshop's most perfectly conceived games, Space Hulk first edition. Play on a hotseat, against AI Genestealers, or (planned) over the internet.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
The league web manager is a set of CGI scripts that allow the creation of a comprehensive web site for a sports league. The system is tailored for Ultimate Frisbee, but should work for other sports as well. It uses just text files for backend data.