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AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
* * * This project is being moved to a sub module of the project jvc-client * * *
This project contains addins for the Java VGA-Planets Client (JVC). These addins utilizes the addin interface of JVC
The Gyre is a Neverwinter Nights persistent world. The focus of development is on NWN scripts that allow a Neverwinter Nights module to dynamically change in response to player action, without Game Master or Administrative interference.
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Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
PoeMud is an Object Oriented MUD driver designed to work with a MUD library written entirely in Perl. PoeMud's basic socket functionality is provided by the POE module (Perl Object Environment - http://sourceforge.net/projects/poe/).
FxStats is a log file anaylzer and statistics generator for first person shooters, using the Template Toolkit Perl module to generate output. It currently supports Medal of Honor: Allied Assault and Call of Duty.
This is a Module for the CMS System phpWebSite. It is used to host GalaxyNG Game Servers. GalaxyNG is a Play by EMail (PbEM) galactic strategy Game. Should also work fine for all other types of Galaxy PbEM derivates.
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A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
A library of standard routines useful to any NeverWinter Nights module maker. Routines will include: standard array handling for all types, associative arrays, string manipulation routines and much more.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
A TextMap module for Python.
The TextMap class can be used to emulate oldfashioned computer screens. It will have methods like writexy(x,y,text),
input = readxy(x,y,text), clear(), scroll(x,y),
change(coloroptions), settext(text), input = gettext()
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
tkBoom is a GUI launcher for the game Doom (and all of it's various ports). tkBoom is written in Perl, and will run on Unix, Windows, and Macintosh systems. The GUI is provided by the Perl Perl::Tk module but tkBoom DOES NOT require Tcl/Tk to run.
Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules.
One default module is an Open
GPong project intend to make a multiplayer and multi-OS pong game.
It melt C with SDL library to draw the scene and Java with JNI interface to share data with other players across the net. The java module will also interact with a database to find availa
QWPython is a Python-powered QuakeWorld dedicated server. The
core engine has been wrapped up as a Python module and altered
to call back to Python to execute Quake game logic.
A QuakeC -> Python translator is also included.
Word Dig is (or will be) a perl implementation of a word playing game. It will be implemented as a perl module, and released with
various interfaces using the module for the game engine.