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Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
vhdPLUS Development Framework is a modern, fully component oriented simulation engine and middleware solution created by and reflecting many years of the R&D experience of both the MIRALab, University of Geneva and VRlab, EPFL labs in the domain of VR/AR
pymon is an open source network and process monitoring solution implemented in python. The interface and conifiguration is designed to be easily and rapidly deployed, saving on time and overhead often associated with other monintoring solutions
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WDBearManager is a program that enables the user to store the information found inside the WDB files from World of Warcraft (Blizzard) in a relational database (MySQL and HSQL supported). WDB files build the client cache. Forum: www.wdbmanager.de.gg
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
xo-falldown is an python based Falldown game for Windows/POSIX. For the XO: One Laptop Per Child, the game will allow users to have fun playing and to learn. It written in Python, so the users will have full rights to source and should enjoy hacking.
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MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. Easy to use and similar to the OpenGL API. Matricies, Vectors, Quaternions, Linear polynomials with eigen systems are all going to be included.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A web-based Guild management system for Guild Wars. Includes build/spell library, links, guide tracker, news, and a number of other useful features for coordinating and running a Guild.
Good v. Evil is a GM run, free-form fantasy role-playing game where two opposing teams compete for the same goal. This project features tools for tracking character information, equipment, logs, and general tools.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).