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This project is aimed at younger developers who plan on a career in game development and would like to join a team to create a game from scratch. The game is a clone of the popular Minecraft. Reply to Looking For Developers! blog post if interested.
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Vizzini is a Javagame framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
Tap4 is a connect4 browser based multiplayer game. The game data is stored in a mysql database table, and passed around via AJAX.
The code is a bit messy as I created this as an experiment. Online at http://tap4.net
JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
This is an addon for the game IL-2 Sturmovik 1946, which adds a fictional version of the F-86 Sabre Jet fighter to this game, the F-86J. The -J has more powerful Orenda Engines and carries Sidewinder missiles as well as other additional ordnance.
Monopoly! Game written in Java for the Object-Oriented Programming Course at Cà Foscari University, Computer Sciences Department, Venice, Italy. Supports up to 6 players and command line interaction.
jGameAdmin is a Java based web application, targeting Linux and Windows systems. With jGameadmin, you can easily administrate your game servers, voice servers and customers over a single and intuitive web interface.
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
jWrestling: a Wrestling game based D20 RPG system. The future of wrestling is here! We're joining forces with Arianne to bring a new twist to this awesome wrestling game!
Issue Tracker: https://simple-marauroa.jira.com/browse/JW
An entertaining Sokoban game with nice 3D graphics available for Windows, Linux & Mac. Features different skins & workers, several level sets, resume & replay, improved mouse/keyboard control, audio etc.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.