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Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
Fantasy Hockey Tools is an add-on for commissioners of simulated fantasy hockey leagues. It was initially developed for the FHL simulator, but may be adapted to work with other simulators during this Open Source project
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
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JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
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Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
Mjolnir is an open-source server program for the closed-source Korean shooting game, GunBound. The login and setup functions, as well as encryption and protocols, of the GunBound client will need to be understood and re-implemented in a server.
This project contains several of programs written in Java and VisualBasic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
...The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and VisualBasic.
YAACT (Yet Another Anti Cheat Tool) is an anticheat tool developed for Counter-Strike. The Master-Server, Anticheat Server, Client construction also allows support for other games in the future.
The project wants to switch from classical objecting oriented programming towards mark up language programming, where in order to develop and play a game, it\'s enough to describe how objects look and how they are allowed to interact.
A new game for Mac OS X as well as Mac OS 8-9 and Windows. Think SuperMario and Dungeons and Dragons. This 2-D side-scrolling RPG is sure to captivate you as you play through its many levels with plot twists at every corner.