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You play a ninja in a dungeon, exploring the many passages and fighting many fearsome monsters. Built to have the feel of a text adventure but with full graphics and a ninja-style look, NinjaQuestX is fairly simple, yet challenging and fun to play.
Outil vous permettant de personnaliser offline, tous vos rapports (RE, recyclage, RC, liste des membres, empire...) issus de Ogame (jeu online). Et grâce à de nombreuses options et son système de modèles, les rapports sont entièrement personnalisés
A Character generator and editor for the German pen and paper rpg DSA (the dark eye, l`oeil noir in France), in 4th edition rules. All data is stored in XML files, so you need only a text editor to create own races, cultures and professions.
Evolia makes it easier to hire, schedule and track time worked by frontline in medium and large-sized businesses.
Evolia is a web and mobile platform that connects enterprises with 1000’s of local shift workers and offers free workforce scheduling and time and attendance solutions. Is your business on Evolia?
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
libnamegen is a library to generate real and fantasy names out of databases (text-files).
The goal is to enable games, RPG-character generators and name-list generators to easily support different languages and their name-creation system.
Wyvern is a console tool to make text adventures. It is programmed in C, and developed for Windows and Unix-like operating systems. Official site currently @: http://www.jonathantoddskinner/wyvern.html
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AweMUD is a text-based MUD. Ease of playing, including simple commands with a sane syntax, is a high priority. A powerful scripting language is provided for customization and extension.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
A Clone of Darkwood, an old mac game. Graywood will be a text based rpg where you grind monsters, get treasure, and level up. It will be written in C++ as a learning experience.
Console RPG is a simple text-based RPG game, focused on being small and compact, yet interesting. You can expect monster spawns, leveling and experience points, equipment, items, and a large playable map in future releases.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
"The Neverending Tale" is a web-based text adventure game for kids. It is essentially a choose-your-own-adventure book where all pages are contributed by prior readers. Implemented in perl and C. Working beta; public version has 50,000 active pages.
[Text-Based User-Driven MUD Engine] An Object-Oriented MUD server that allows dynamic creation of the game's entities and provides a simple XML scripting language for such. Future enhancements will allow for a graphics interface.
LCGML (Legacy Crawling Game Markup Language) makes it possible do script old fashioned text adventures. It is an XML-driven Document format. For the stable product, an perl interpreter is also planned
gazebo
n : a small roofed structure affording shade and rest.
Also an open framework for playing and assisting at playing most any OGL d20/DND game in the Gnome 2 environment.
PHPAdventure! is an interactive fiction engine written in PHP that allows game programmers to easily create point-and-click web based text adventure games. May 2006: I'm not maintaining this anymore. If you want to take it over, let me know.