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BattleProject - Server.
It is written in C++ with pthreads/Berksock libs and maybe later with a GC
The client is on the way but the artists wait to register the client under any license.
A game of civilisations managing.
http://thebattleproject.free.
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend.
Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
BZGui is a launching application (written with Qt) for the great open-source tank game BZFlag (http://bzflag.sf.net).
You can start bzfs (server) and bzflag (client) with it directly and without remembering or looking up the command line options.
hexx is intended to be a client/server multiplayer game using platform independent graphics, scripting, and communication layers.
It is somewhat along the lines of battle (http://battle.pbem.net/) but much more interactive and graphical.
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Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
This project contains development branches for the tinin++ mud client (http://tintin.sourceforge.net/index.php). These branches are not necessarily used for upstream tintin++, but for extensive additional features not found there.
This project aims to create a Java Eternal lands client. http://www.eternal-lands.com/ for the official game. This project is mainly focused in implementing the protocol and provide a framwork on which to build bot and will work towards a full implmentat