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Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).
YACHT is an effort to code an intelligent clan management tool for team based games.
It features all the usual features (news, roster, document library, member applications) as well as advanced features like automated battle plan generation
legOS is an alternative software environment for the Lego Mindstorms Robotic Invention System. The intent is to allow developers to write C and/or C++ code for the RIS platform.
Tarrow is a sci-fi MUD; not a MUD codebase, but rather something that will be used as the working code for my MUD.. once it is up and running. Tarrow is based on the WolfShade MUD codebase,
which you can download at:
http://www.wolfshade.com/mud/
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HTM is a management tool wich help leagues/tournaments admins. The public part uses templates (html separate from code) so editing the html is very easy.
- PHP/mySql -
physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules.
One default module is an Open
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
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Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo
This project aims to create a searchable archive (for several OSes) for the popular webcomic College Roomies From Hell!!!, located at http://www.crfh.net. The final code can hopefully be modified to help other webcomics and similar projects.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with sourcecode which is tidy, well documented, and easy to understand.
This project is a repository of the Quake code ported to handhelds running Linux and PocketPC. That means it'll run on the iPAQ and other similar devices, either under X, Qt/Palmtop or PocketPC. It is optimized for CPUs without FPUs.
We are a completely new mud engine not based on any previous ones but taking their best features, optimizing them and putting them to use. The sourcecode is mainly written in C++ and is aimed to be as multi-platform as possible.
A warehouse of utilities and story source-code for Inform-based interactive fiction stories. Include simple examples of how to write inform, to libraries of useful utilities and objects, to full game source-code.
Razors Edge is a MUD based on the CircleMUD 2.0 code, with many enhancements. SourceForge is used to track bugs within the server code, and also a distribution/development mechanism for the Razors Client (Curses) and the EdgeWorld Builder (Perl/Tk)
This project is a portable C++ implementation of blackjack and craps simulators. While it could be adapted to work as a game engine, the intent is to provide a code base for the development of a powerful open source gaming analysis tool.
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
The Fading Summer mudlib is an LP-based mud (MudOS driver) designed as a foundation for bringing out the best in LP coders around the world. Anyone with knowledge in LPC and a desire to help code a core mudlib is welcome to join the project.
Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.
A collection of various small perl scripts used by my Quake clan homepage (http://www.ndc.sh), including player statistics and real time server usage information.
Nonsense Software is a group working on several games and other programs. We are currently working on opening up the sourcecode on our completed projects under the GPL.