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This project bases on http://trainingstagebuch.org from Nils Knieling. The idea of this project is to get a better overview over some running specific things for runners - like shoe usage.
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
This is a Java-based program intended to allow users to simulate Yu Gi Oh duels with AIs or with friends.
The project is has been in the design and brainstorm stage for approximately two months and is now in development:
1: Functional GUI which allows all elements of YGO gameplay. This stage will allow users to explore the interface and perform all actions available in the YGO card game. This stage also will not contain images of each YGO card; rather, words will be substituted for images...
As your users rely more and more on Cloud and Internet-based technologies, reliable internet connectivity becomes more and more important to your business. With Bigleaf’s proven SD-WAN architecture, groundbreaking AI, and DDoS attack mitigation, you can finally deliver the reliable internet connectivity your business needs without the limitations of traditional networking platforms. Bigleaf’s Cloud Access Network and plug-and-play router allow for limitless control to and from anywhere your traffic needs to go. Bigleaf’s self-driving AI automatically identifies and adapts to any changing circuit conditions and traffic needs—addressing issues before they impact your users. Bigleaf puts you in the driver’s seat of every complaint and support call with full-path traffic and network performance data, delivered as actionable insights, reports, and alerts.
This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime...
Jin is a Java client for various chess servers. It currently supports the Internet Chess Club (chessclub.com) and the Free Internet Chess Server (freechess.org) but is designed to be able to support any chess server.
A Picobot simulator in Java for educational purposes. The goal is to navigate a robot on a 2D map using rules so that it will visit each cell at least once from every possible starting position.
Simple Doom Editor is a general purpose editor for all games that utilize the Doom Engine. SDE aims to support many features of modern source ports including some of the more obscure formats.
Managing your therapy and rehab practice is a time-consuming process. You spend hours on paperwork, billing, scheduling, and more. Raintree’s Therapy & Rehab EHR is here to help you manage your practice more efficiently. With our all-in-one solution, you’ll get the tools you need to streamline your therapy and rehab practice, improve patient care, and get back to doing what you love.
A modular easy to use Java RogueLike library. Currently provides Field of View , Line of Sight, Projection in multiple algorithms. Coming up: Noise based world generation, dungeon generation, path finding. Check out the website for details.
A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator. For more information see the Wiki http://sourceforge.net/apps/mediawiki/javagb/index.php.
Modest Tetris clone with vector graphics inspired by The Grand Master. The gameplay is based on the cult Game Boy title. Features : Wall kick, level and handicap selection, cool sounds, catchy music, bilingual interface, windowed/fullscreen mode.
Econtycoon is a free economic simulation game. The content of this site will be mostly in German. Econtycoon simuliert eine Rohstoffbörse mit schwankenden Preisen, die der Spieler geschickt ausnutzt, um sein Kapital zu vergrößern
Italian version of the game Hearts. The game use a central server for chat and authentication; the table is p2p among players. The game supports n-1 crashes of the playing peers.
Oneiro is a (currently) text-centric game engine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
Itemizer is a small application that lets you define attribute sets for (C)RPG items, create item catalogs from these sets and edit the item data in the catalogs. Itemizer can also be used to manage character and other game entity data in (C)RPGs.
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts...
In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
The Golden Hasweg: A Dwarven Tale is a little strategy or city-building game written in Java. In the game the player constructs and manages a dwarven settlement. The Golden Hasweg: A Dwarven Tale uses a roguelike theme.