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Our project is designed for people who know C and/or C Gameboy development to discuss problems with their code, share code 'snippets', and make games together. They will be compiled and made into GB format allowing them to be played on emulators and/or
Website for the management of online game leagues. Written in PhP/mySQL.
Originally implemented for the management of a BZflag league (see SF project bzflag), we are working on making the code more generic, so that it may be used for other game styles.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
...The game lives and breathes, you just have to attempt to survive.
We have no pride, if we have to lift code from every GPL and BSD project ever made to make this happen then we will [while following the licenses, of course. ]
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.
This is a small cgi script, written in perl, which can generate character statistics for player characters in the online game Final Fantasy XI. This is a continuation of Japanese code released under the new BSD license.
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm...
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This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
BrickOS is an alternative software environment for the LEGO(r) Mindstorms Robotic Invention System. The intent is to allow developers to write C and/or C++ code for the RIS platform.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
generic back end mud server library. Mud owner must provide game system details.
* Written in cross-platform C++ code. Compile on whatever platform you\'re running your mud on and go!
* Game System independent.
* Many generic functions provided
Kymaera is a open-source Front End for many applications. It was originally designed as a FrontEnd for MAME and other EMU's for use on Arcade Cabinets. The current version of Kymaera 2.0.2 is for Windows and DOS. Linux version coming soon
Suroden is like a MUD, but more like interactive fiction which will suck you into our world. We are using an Object Oriented approach using C# to code it. A PHP web front end will be used for creating the world.
Hover Demolition is a a multiplayer 3D First Person Shooter, and everyone is in a hovercraft. It is written in Python, and uses Soya 3D as its graphics library. It uses custom code to load Blender .obj files. Linux and Windows will be supported.
Webcomic Archive and News Generator (WANG) is a database driven PHP application built for both aspiring and existing web comics. Written with a focus on security and speed, the code is built to be easy to use for code novices and experts alike.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high sourcecode reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
This Project is to port the old game Galactic Bloodshed(GB) from C to Java
goal 1. Port the server code to java. goal 2. write a Java client for Galactic Bloodshed. goal 3. keep this old game alive
there is currently a game being run by Chungkuo, Info
Code of the Furries: Generate/decrypt a Furry Code with the FurCoder. Written with FXRuby toolkit, and Ruby. This version developed for Linux. X11 application.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa