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This was our fourth homebrew game project. This project was written for the Sega Master System and was a more playable game than previous efforts. That said, the game is small; not a lot of data was packed into the cartridge ROM because we hadn't perfected data compression at the time. Still, a strong milestone in the progression of our homebrew development skill set.
This project is the development of an open source fully emulated Darkfall Online Server and reverse engineering the proprietary game engine that DFO uses, the SF3D engine as well as its source code.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Client patcher is designed for patching kRO or Sakray data files. However it is not limited by only patching kRO or Sakray clients. With a few modifications you can make this patcher program for your own private server.