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Tools and Z80 engine for creating adventure games. (RUST)
This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
It scans a drawing on the screen and converts pixels into sounds.
The program lets you draw lines and scattered dots on the screen with the Mouse. When you press the Space-bar it scans the screen and converts the drawing into sounds. Each pixel on the screen is converted into a sound, and there is an unfinished idea it can form harmonics.
It can make several sound effects, and it's even possible that it can be used to create some music.
Its complete source code is there as a single ASM file which can be assembled instantly with the free
FASMW compiler.
It animates some Lissajous figures. It is Boot-able.
This is a short simple boot-able program that animates some Lissajous figures. It can only run when the computer contains Bios, and when the computer is booted. The complete source code is here as an .asm file which can be compiled instantly with the Fasmw compiler. It has an interesting way of switching the computer into 64 bit Long mode. It actually switches the computer back and forth between 16 bit and 64 bit mode, easily, with an interesting technique.
MultiVice - is a fully customizable multiplayer modification for Grand
MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.
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LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.