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Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
This project is based on sources published by original GameBoid developer, who in turn used code of gpSP2X, based on gpSP. Help and suggestions are welcome.
This project is abandoned in favor of RetroArch: http://www.libretro.com/. Seriously, check that one out!
Upload games to legacy apple // computers via serial and no floppies!
This java (version 6 or higher) program allows you to send games directly to an old apple // computer with no need for floppies, only a serial cable. No hardware modification is necessary, you only need a working serial connection.
A cousin of this project can be found here: http://asciiexpress.net/gameserver/
(Thanks Egan!)
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This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome.
This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
Gameboy and Gameboy Color emulator for Android phones
This project is based on sources published by original GBCoid developer, who in turn used code of gnuboy. Help and suggestions are welcome.
This project has been abandoned in favor of RetroArch, another awesome free software console emulator (which is also actively developed): http://www.libretro.com/.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
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I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.