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Signus: the Artefact Wars is a highly-playable turn-based strategy game with 19 long missions, lots of precisely designed units and very good AI.
Maintained fork is at https://github.com/signus-game/signus
This is a Port of Wolfenstein 3D to the Gamepark32 (GP32: a Korean Handheld) written in C using the gp32sdk. The main goals are: -Adlib music and Sound Blaster sound working -one binary for all versions Now also GP2X! with full music, sfx & save/load
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
The Socrates Gameboy Advance Development Engine (The SGADE) is a high-level library that simplifies the development of games for the Nintendo Gameboy Advance.
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zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
A cross-platform, open source Real Time Strategy game engine designed to enable the creation of a wide variety of RTS games, with ease of modding in mind.
Life, DOS, asembler, my own implementation of John Conway algoritm, kayboard & mouse nawigation, screanshouts to bmp files, programing enviroment MASM 6,14, screan resolution 320x200, no demo game.
Our project is designed for people who know C and/or C Gameboy development to discuss problems with their code, share code 'snippets', and make games together. They will be compiled and made into GB format allowing them to be played on emulators and/or
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.
This project is designed to port an 83+/Silver edition RPG that I started working on into an online RPG. It is in its very begginings of developement, but the possibilities, I hope to gain through this would be amazing. It will be in Java.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
Programming Trivia is a game exclusively for programmers to test their knowledge of programming. It features several programming categories, with the capability of adding more. Further, you may choose the difficulty level of each question.
Kymaera is a open-source Front End for many applications. It was originally designed as a FrontEnd for MAME and other EMU's for use on Arcade Cabinets. The current version of Kymaera 2.0.2 is for Windows and DOS. Linux version coming soon
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an