A set of windows DLLs (with source code, assembly) designed to ease programming of RTS and RTS-GUI-compatible games in any programming lanugage. Includes procedures for resources, map and unit managment/movement/display. Designed to grow over time.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
Our project is designed for people who know C and/or C Gameboy development to discuss problems with their code, share code 'snippets', and make games together. They will be compiled and made into GB format allowing them to be played on emulators and/or
an Open Source Gameboy Emulator for the Playstation.
CPU emulation almost complete, with some video.
Want to promote playstation programming by providing open source code.
This software is the going to be used in a small office refrigerator to controll the thermostat. Currently the code is written for the PIC16F84 in assembler. The code is fully compilable in MPLAB.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
A compiler for creating games on MOS-65xx-based computers
...The Ursine Core provides:
* converters for PNG graphics into tile, font, and sprite artwork for the various platforms
* converters for MIDI and (soon) waveform audio into sound effects or music
* string conversions and font support
* tile-based "walk about" map mode ("overhead view")
* "storybook" screens with bitmap graphics
* simple text-driven menus
* a custom language for writing scripts, that compiles into efficient machine code
Note that this project is GPL, but games produced by it need no