Showing 2 open source projects for "system services"

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    SwiftGodot

    SwiftGodot

    New Godot bindings for Swift

    SwiftGodot provides Swift language bindings for the Godot 4.2 game engine using the new GDExtension system (for 4.1 compatibility, use the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch). SwiftGodot can be used to either build an extension that can be added to an existing Godot project, where your code is providing services to the game engine, or it can be used as an API with SwiftGodotKit which embeds Godot as an application that is driven directly from Swift. ...
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    Android Game Engine

    Android Game Engine

    Multi-threaded game engine for Android

    ...The drawing cycle is inverted from typical game loops. Framerate has a dedicated timer, and SurfaceView is in on-demand rendering mode. Game Objects (GOs) opt-in to services by implementing the "marker" interface for each one it wants. GOs enter the system via Install Pipeline, an asynchronous "standard" implementation that keys on the marker interfaces and performs the "protocol" for that marker. There are also Event and Uninstall pipelines. Reference by name is encouraged. A trip through the pipeline includes a Bind Name List; allows GO to connect to interfaces in other GOs on the other End.
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