Showing 3 open source projects for "dependencies"

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  • 1
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    ...Here there are the main awards received from Google and Epic Games. raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to. raylib can be combined with several extra libraries for additional functionality, some of those libraries are already used internally while others are provided for user integration, most of these libraries are single-file header-only with no external dependencies.
    Downloads: 168 This Week
    Last Update:
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  • 2
    macroquad

    macroquad

    Cross-platform game engine in Rust

    ...A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 3 This Week
    Last Update:
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  • 3
    Atomic Game Engine

    Atomic Game Engine

    The Atomic Game Engine is a multi-platform 2D and 3D engine

    ...Because of this versatility, AtomicGameEngine is useful both for small indie games and more ambitious 3D or hybrid projects, especially if developers want an engine that doesn’t lock them into heavy runtime dependencies or license costs. Its architecture encourages modularity and ease of use while still giving access to powerful graphics and engine systems. For developers with C++ experience (or comfortable with JavaScript for scripting), AtomicGameEngine offers a balance between power and ease-of-use.
    Downloads: 6 This Week
    Last Update:
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