Showing 4 open source projects for "browser testing tools"

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  • 1
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base....
    Downloads: 27 This Week
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  • 2
    Chess Tools for Android

    Chess Tools for Android

    Scripts and tools for building and testing chess engines.

    Open source scripts and tools for Android. Every zip archive contains a readme file with further information (e. g. link to the source code). Chess tools are located in the libs directory and are available for arm64-v8a, armeabi-v7a, x86 and x86_64 based devices. CECSA (Chess Engine Compiler Script for Android) and CETSA (Chess Engine Tournament Script for Android) are scripts for Termux. They need to be extracted in the home directory of Termux. There is also an installation script for...
    Downloads: 12 This Week
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  • 3
    Egret Engine

    Egret Engine

    Egret is a brand new open mobile game and application engine

    The Egret Engine is a HTML5 game engine. It provides modules to handle common game development tasks such as 2D and 3D rendering, GUI systems, and audio and resource management. The Egret engine is flexible and suitable for 2D or 3D projects. It allows developers to work without worrying about low-level browser implementation, HTML5 performance, or fragmentation issues. Egret projects are developed using TypeScript, which is a superset of JavaScript. Please refer to the TypeScript manual for...
    Downloads: 7 This Week
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  • 4
    ...I don't have an Android, and I used their evaluation version. It compiled without errors, but the emulator takes too long too long to load. I'm not sure if their testing tools even work properly, but the code is in a folder in the files section. I will be updating the project soon.
    Downloads: 0 This Week
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