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You have been invited to the Verhovec Castle for it's 1000 years anniversary on October, 31st, 2012.This event will be a modern day Masquerade Ball.
Please RSVP by 8/5/2012.
(maximium RSVP is 4 guess)
Builds on the popular flash gorillas game which was built on Gorillas.bas. We are developing this game in the flash environment and adding network multiplayer features using project darkstar.
The remake of the IBM classic from 1991. This project has successfully duplicated pixel for pixel the Gorillas.bas game. Hosted on http://www.rickyroad.com/
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Real-time flash multiplayer tank game. This project is mainly to help hone my skills in development and create re-usable actionscript. Using the ElectroServer as the back end. Modular as possible.
This project is the development of a Content Management System (CMS) based website for a Lord Of The Rings Online kinship group, located on the Brandywine server, named "The Immortals".
Monowars is an open source single/multiplayer, third-person perspective shooter located in a crystal world, with procedurally generated, fully destructible levels and highly customizable player characters and weapons.
When I was learning actionscript and flash I was looking around for a tutorial such as this one and I couldn't find one, so I made one to help people who are like me.
Actionscrip 3.0 physics engine. Based on the cyclone engine from Ian Millington who wrote the book "Game Physics Engine Development". Plans are to support 2d and 3d( using f.e. Away3d to display bodies ).
Sherlock Dengue is an educational web-based game developed in Adobe Flex. It's objective is to teach people how to prevent their houses from becoming a breeding for the mosquito that causes the dengue disease.
The NPC-Configurator (NPC: Non-Player Character) is used to visualize the characters of the user generated stories of the PM Game (http://www.pm-game.ch). It shall visualize the personalities and the emotional state of the NPC's.
This is rules of the popular games at present time in china.We use the programing lanuage is ActionScript 2.0 at present time in this library, and hope includes other programming lanuage edition.In one word, we must try our best to do the job.
This is a simple demonstration shooter game utilzing the Actionscript 3 Flashpunk Game Engine and eventually some additional 3rd party FOSS addon libraries as well.
It utilizes the Flex 3 SDK and is cross platform. Current build in Flash Develop.
The fly is a Flash game written in ActionScript 3.0. It explores existence as a fly trapped in various rooms of a house. Compete with other bugs for food.
An isometric tile-based-game-engine. The engine is intended for pixel-graphics but with a few adjustments might work with vector-graphics. It comes with an Flex-AIR desktop application for editing tile-maps in xml-format.