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B.O.M.B.S. is a flash game involving Bob, the One Man Bomb Squad. He runs around bouncing bombs around to disarm them oddly enough. More details will arise later as we actually work them out.
Nameless Engine is an open source game framework for ActionScript/Flex which component-based architecture provides maximum flexibility and extensibility, delivering a rapid development pipeline that can be used in many different games.
Descubra quem é quem nesse Quiz sobre os jogadores que fizeram história em suas respectivas seleções (continente americano). Acerte no mínimo 70% das questões. Tempo limite de 7 minutos para responder quem são os 60 atletas deste Quiz.
An app for quickly building collections and rating them. Test at www.wudiware.com/emmaframe.php Should be good for games and communication. Lots left to add. Try the "cuteness challenge". Ideas welcome (emma should be good at idea dev. too).
Homepages for my projects: userinfo, pwmd, libpwmd, cboard, ncast, ezxradio and bubblegum. There are also code snippets, both VIM and EPIC scripts and more.
A simple, customizable 'bullshit bingo' game written with Flash for web pages. Play it directly, or print randomized bingo sheets for a meeting. Fully customizable with built-in editor, or by hand-editing the XML file format.
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D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
Mofi manages virtual rooms in which users interact like in the real world. The virtual world is displayed directly in the browser window. Client: Flash / Server: C++
Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
2D Isometric Engine project build with Flash AS3. It is an open source, multilevel and multiplayer tilebased isometric engine. Furnished with IsoEditor and IsoServer on the Files section
Instead of trying to merge all different flowgraph nodes into one single Mod Dll, they have now been separated into their own, lightweight Dll file. These plugins are then loaded by the system automatically and merged into the main system.