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Puzzler is a mobile VR application for new VR users which challenges them to solve a familiar type of puzzle in a new way. You just need your mobile and VR cardboard and you can enjoy playing puzzles in a virtual world without being distracted by anything from the real world you live in. Most of the scripts were provided by Udacity. I have edited them to match my needs. Most of the models and textures are provided by Udacity starter files. I used some images for texturing the particles...
mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtualreality.
Framework and set of object-oriented and/or generic libraries designed for games and virtualreality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Qrvey allows SaaS companies to create richer products and bring them to market faster
Our pre-built javascript widgets make it a snap to embed charts, reports and dashboards right into your app
Qrvey is a low code embedded analytics platform built to help SaaS providers by simplifying the process of putting analytics tools in the hands of all users as fast as possible.
Cross-platform 3D Game Interpreter for 3D design games simulation and VirtualReality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
MyWorld is an open virtualreality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
OpenReality will be a 3DEngine Library for development of Games, VirtualReality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
The VROnline project is universal 3Dvirtualrealityengine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).