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...View Based Render.
2D Shape Render.
Animation with interpolation Line/Curve.
2D Bones with IK and BVH loader.
Physics 2D using Box2D.
Tile Set and Tile Map.
Cenario layer based.
XMLparser using pugiXML.
https://github.com/Edimartin/edk-source
"Bugger!" is a little debugging-themed "top-down shooter" game. The player takes on the role of a programmer trying to clear bugs out of a project using an array of pun-y weapons. I need to put this on hold for a while, so I'm posting the source in the meantime. Never fear though, I'll be back ;-) Requires SFML 1.6 to compile/run, but tinyxml source-code is included with the project.
A collection of C# proyects Im currently working on right now: -Olympia PBEM Report Parser, to later be used to build a mapper and AI bots -Atlantis PBEM Report Parser, to later be used to AI -CCG XML Definition, Define any CCG game using XML
A chat log parser for DAoC (Dark Age of Camelot, a game by Mythic Inc.), reporting combat stats and anything delved to the log (items, spells, etc.) to be viewed and saved as XML files suitable for use with other apps such as Loki and Kort's.
A java PGN file parser: this parser is packaged as a jar file that you can use for a java chess project. This parser can parse and write PGN files and convert PGN files as XML files and the reverse.
The pgn parser new moves to Github:
* https://github.com/supareno/pgn-parser
A little arcade game written in C++ using the Ogre rendering engine, Audiere and Kranf's XMLparser. The game was inspired by the coloney defence game where you shoot down alian spaceships with lazers.
A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
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