Search Results for "structural analysis 3d visual studio source code"

Showing 7 open source projects for "structural analysis 3d visual studio source code"

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    Flax Engine

    Flax Engine

    Flax Engine, multi-platform 3D game engine

    The most agile game engine is now available. Full source code. Full power. Fully featured. Flax Engine is a high-quality modern 3D game engine written in C++ and C#. From stunning graphics to powerful scripts - Flax can give everything for your games. Designed for fast workflow with many ready-to-use features waiting for you right now. Flax Visual Studio extension provides better programming workflow, C# scripts debugging functionality, and allows to attach to running engine instance to debug C# source.
    Downloads: 8 This Week
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  • 2
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 2 This Week
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  • 3
    Stride

    Stride

    Stride (formerly Xenko), a free and open-source cross-platform C# game

    ...Because it’s built on modern C# and .NET, developers can take advantage of modern language features (C# 14, .NET 10), tooling (Visual Studio, VS Code, Rider), and long-term maintainability. The engine supports cross-platform development: you can build for desktop, mobile, or VR, and target multiple operating systems. Stride is modular and customizable: you can tailor rendering, physics, scripting, and other subsystems to suit your game’s needs.
    Downloads: 0 This Week
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  • 4
    Nimzo-3d-Chess-GUI

    Nimzo-3d-Chess-GUI

    A free Chess program for Windows with a large set of features

    ...So if you just want a casual blitz game against the computer, or to automatically analyse one of the famous games from chess history, it can perform these tasks and many more. It has a choice of a classical 2d screen view or realistic 3d graphics powered by DirectX Anyone who wants to add new features to the program should download the file < Nimzo_3d_v4_build.7z> from the < Files > < Build> section. This package contains Visual Studio project files and C++ source code files. Alternative Nimzo 3d Chess GUI website with other downloads, including 32-bit versions - https://nimzo-3d-chess-gui.infinityfreeapp.com
    Downloads: 16 This Week
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  • 5
    Kubok16

    Kubok16

    Kubok16 is a math puzzle similar to Sudoku.

    ...The program can be used to create new games. The program can solve solutions to any Kubok16 game no matter how difficult. The program tests every possible combination. Source code Visual Studio C# form program. If you are interested in math, try my "Surface Explorer 3D" program: https://sourceforge.net/projects/surfx3d/ V2.0 Sept 26, 2024 1) added user manual 2) more error testing 3) generate game 1 solution only
    Downloads: 4 This Week
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  • 6
    nunuStudio

    nunuStudio

    Web powered cross-platform 3D, WebXR game engine

    nunuStudio is an open-source editor + game development environment — a “studio” rather than just a library — designed to let developers create interactive 2D and 3D content through a user-friendly interface. It provides visual tools for scene editing, asset management, materials, and possibly scripting, aiming to reduce the friction of hand-coding every aspect from scratch. As an accessible entrypoint to game or interactive content creation, nunuStudio is well-suited for artists, designers,...
    Downloads: 0 This Week
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  • 7

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles I will be sure to pull changes back to the repository here. Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 . This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture. The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. ...
    Downloads: 0 This Week
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