Showing 10 open source projects for "rpc"

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  • 1
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 2
    NettyGameServer

    NettyGameServer

    A mobile game distributed server implemented using netty4.X

    A mobile game distributed server implemented using netty4.X, supports tcp, udp, http, websocket links, uses protobuf custom protocol stack for network communication, supports rpc remote calls, uses mybatis3 to support db storage sub-database sub-table, supports asynchronous mysql Storage, update the reids cache synchronously when the db is saved. Use the ExcelToCode project to generate java classes and json data dictionaries from excel data, and DictService directly reads json to reduce part...
    Downloads: 0 This Week
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  • 3
    Leaf

    Leaf

    A game server framework in Go (golang)

    ... a separate goroutine. Modules communicate with one another via a light weight RPC channel(leaf/chanrpc). Leaf suggests not to take in too many modules in your game server implementation. Gate module, for management of connection. Login module, for user authentication. Game module, for the main business.
    Downloads: 0 This Week
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  • 4
    FairLuck is an API to access an externalised RNG. We provide libraries to access fair random related services, although not strictly required to access the fundamental XML-RPC layer, they can be used easily for gaming applications developers to enable the fairluck feature.
    Downloads: 0 This Week
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    AlertBot: Website Monitoring of Uptime, Performance, and Errors

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  • 5
    A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
    Downloads: 0 This Week
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  • 6
    Have you been looking for a reliable library of lsl scripts only to find sporadic low quality scripts. This project is a repository of development tools, sl oriented web services, gui interfaces, libraries, and scripts. SL & LSL © Linden Lab
    Downloads: 0 This Week
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  • 7
    A cross platform, LGPL networking library that offers RPC and Object Replication using UDP and a protocol to most efficiently detect and recover from packet loss.
    Downloads: 0 This Week
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  • 8
    MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
    Downloads: 0 This Week
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  • 9
    A massively multiplayer (MMP) RPG written in Java. Ad Infinitum (or ADI) will use XML-RPC for remote communication and will be fully extensible/customizable through XML.
    Downloads: 0 This Week
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  • The Secure Workspace for Remote Work Icon
    The Secure Workspace for Remote Work

    Venn isolates and protects work from any personal use on the same computer, whether BYO or company issued.

    Venn is a secure workspace for remote work that isolates and protects work from any personal use on the same computer. Work lives in a secure local enclave that is company controlled, where all data is encrypted and access is managed. Within the enclave – visually indicated by the Blue Border around these applications – business activity is walled off from anything that happens on the personal side. As a result, work and personal uses can now safely coexist on the same computer.
  • 10
    CCNI (Chinese Chess Network Protocol) is a communication protocol for Chinese chess programs. It will provide a standard way for them to interact via LAN or internet. This project also provides a referenced implementation of CCNI.
    Downloads: 0 This Week
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